Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:LevelInfo (U2XMP)
Contents
- 1 Constants
- 1.1 MINCOMMONRADIUS
- 1.2 HUMANRADIUS
- 1.3 COMMONRADIUS
- 1.4 MAXCOMMONRADIUS
- 1.5 MINCOMMONHEIGHT
- 1.6 HUMANHEIGHT
- 1.7 COMMONHEIGHT
- 1.8 MAXCOMMONHEIGHT
- 1.9 CROUCHEDHUMANHEIGHT
- 1.10 TESTJUMPZ
- 1.11 TESTMAXFALLSPEED
- 1.12 TESTSTANDARDFALLSPEED
- 1.13 PATHPRUNING
- 1.14 MAXJUMPHEIGHT
- 1.15 MINMOVETHRESHOLD
- 1.16 HUMANCROUCHHEIGHT
- 1.17 PathsMaxDist
- 1.18 PathsMaxDistSquared
- 2 Properties
- 2.1 Property group 'Audio'
- 2.2 Property group 'DirectMusic'
- 2.3 Property group 'LevelInfo'
- 2.3.1 ActorLists
- 2.3.2 Author
- 2.3.3 bCoronaPawnTrace
- 2.3.4 bDisableObjectPoolPrecache
- 2.3.5 bLonePlayer
- 2.3.6 bNeverPrecache
- 2.3.7 Brightness
- 2.3.8 bVerboseWarnings
- 2.3.9 CameraLocationDynamic
- 2.3.10 CameraLocationFront
- 2.3.11 CameraLocationSide
- 2.3.12 CameraLocationTop
- 2.3.13 CameraRotationDynamic
- 2.3.14 DefaultGameType
- 2.3.15 DefaultInventory
- 2.3.16 EmptyObjectivesText
- 2.3.17 FarClippingPlane
- 2.3.18 IdealPlayerCount
- 2.3.19 LevelEnterText
- 2.3.20 LevelObjectives
- 2.3.21 LocalizedPkg
- 2.3.22 MapName
- 2.3.23 MP3Filename
- 2.3.24 NearClippingPlane
- 2.3.25 ObjectPoolPrecacheList
- 2.3.26 PrecacheList
- 2.3.27 Screenshot
- 2.3.28 TimeDilation
- 2.3.29 Title
- 2.3.30 UIComponents
- 2.4 Property group 'Paths'
- 2.5 Internal variables
- 2.6 Default values
- 3 Enums
- 4 Structs
- 5 Functions
- 5.1 Native functions
- 5.1.1 AddList
- 5.1.2 AddURLOption
- 5.1.3 GetAddressURL
- 5.1.4 GetLevelDesc
- 5.1.5 GetList
- 5.1.6 GetListNum
- 5.1.7 GetLocalURL
- 5.1.8 GetURLOption
- 5.1.9 HasURLOption
- 5.1.10 RegisterAffectedTemplate
- 5.1.11 RegisterExternalForce
- 5.1.12 RemoveList
- 5.1.13 RemoveURLOption
- 5.1.14 UnRegisterAffectedTemplate
- 5.1.15 UnRegisterExternalForce
- 5.2 Events
- 5.3 Other instance functions
- 5.1 Native functions
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LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.
The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.
Constants[edit]
MINCOMMONRADIUS[edit]
Value: 20.0
min typical radius for non-human intelligent creatures
HUMANRADIUS[edit]
Value: 28.0
normal player pawn radius
COMMONRADIUS[edit]
Value: 34.0
max typical radius of intelligent creatures
MAXCOMMONRADIUS[edit]
Value: 100.0
max radius to consider in building paths
MINCOMMONHEIGHT[edit]
Value: 20.0
min typical height for non-human intelligent creatures
HUMANHEIGHT[edit]
Value: 54.0
normal playerpawn height
COMMONHEIGHT[edit]
Value: 70.0
max typical radius of intelligent creatures
MAXCOMMONHEIGHT[edit]
Value: 100.0
max height to consider in building paths
CROUCHEDHUMANHEIGHT[edit]
Value: 32.0
crouched playerpawn height
TESTJUMPZ[edit]
Value: 470.0
jumpz for defining paths (based on player jumpz for your game)
TESTMAXFALLSPEED[edit]
Value: 2500.0
maximum landing speed without taking damage, for the pawntype that can survive the highest landing speed
TESTSTANDARDFALLSPEED[edit]
Value: 1200.0
PATHPRUNING[edit]
Value: 1.2
maximum relative length of indirect path to allow pruning of direct reachspec between two pathnodes
MAXJUMPHEIGHT[edit]
Value: 94.0
max height of ledge pawn can jump up onto
MINMOVETHRESHOLD[edit]
Value: 4.1
minimum distance to consider an AI predicted move valid
HUMANCROUCHHEIGHT[edit]
Value: 32.0
PathsMaxDist[edit]
Value: 1200.0
PathsMaxDistSquared[edit]
Value: 1440000.0
Properties[edit]
Property group 'Audio'[edit]
AudioMaxRadiusMultiplier[edit]
Type: float
Default value: 100.0
PlayerDoppler[edit]
Type: float
Player doppler shift, 0=none, 1=full.
Song[edit]
Type: string
Filename of the streaming song.
Property group 'DirectMusic'[edit]
DMScript[edit]
Type: string
DMSong[edit]
Type: string
Property group 'LevelInfo'[edit]
ActorLists[edit]
Type: array<Actor.ActorList>
Author[edit]
Type: string
Who built it.
bCoronaPawnTrace[edit]
Type: bool
NEW (mwp)
bDisableObjectPoolPrecache[edit]
Type: bool
bLonePlayer[edit]
Type: bool
No multiplayer coordination, i.e. for entranceways.
bNeverPrecache[edit]
Type: bool
Brightness[edit]
Type: float
Default value: 1.0
bVerboseWarnings[edit]
Type: bool
NEW (mdf) controls which errors/warnings are shown when building level
CameraLocationDynamic[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -500.0 |
Y | -300.0 |
Z | 300.0 |
CameraLocationFront[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -500.0 |
Y | 300.0 |
Z | 40000.0 |
CameraLocationSide[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -300.0 |
Y | 300.0 |
Z | 40000.0 |
CameraLocationTop[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -500.0 |
Y | -300.0 |
Z | 40000.0 |
CameraRotationDynamic[edit]
Type: Object.Rotator
DefaultGameType[edit]
Type: string
DefaultInventory[edit]
Type: array<class<Inventory> >
EmptyObjectivesText[edit]
Type: string
Modifiers: localized
Default value: "No current objectives."
FarClippingPlane[edit]
Type: float
Default value: 65536.0
IdealPlayerCount[edit]
Type: int
Ideal number of players for this level.
LevelEnterText[edit]
Type: string
Modifiers: localized
Message to tell players when they enter.
LevelObjectives[edit]
Type: array<TLevelObjective>
Modifiers: localized
LocalizedPkg[edit]
Type: string
Package to look in for localizations.
MapName[edit]
Type: string
NEW (mdf) mapname (e.g. to get around autoplay issue) -- should be a valid filename
MP3Filename[edit]
Type: string
NearClippingPlane[edit]
Type: float
NEW (mwp) set NEAR_CLIPPING_PLANE with this value when the level is loaded
Default value: 10.0
ObjectPoolPrecacheList[edit]
Type: array<ObjectPoolPrecacheItem>
Modifiers: globalconfig
Default value:
Member | Value |
---|---|
NumObjects | 3 |
ObjectClass | Class'Engine.ShadowBitmapMaterial' |
PrecacheList[edit]
NEW (mdf)
Screenshot[edit]
Type: Texture
TimeDilation[edit]
Type: float
Default value: 1.0
Title[edit]
Type: string
Modifiers: localized
Default value: "Untitled"
UIComponents[edit]
Type: array<UIComponentInfo>
Property group 'Paths'[edit]
bPathsFilterFly[edit]
Type: bool
NEW (mdf)
bPathsFilterSwim[edit]
Type: bool
NEW (mdf)
bPlayerOnlyPickups[edit]
Type: bool
Default value: True
PathsGroundSpeed[edit]
Type: float
NEW (mdf) groundspeed for defining paths (based on player groundspeed for your game)
Default value: 263.0
PathSizes[edit]
Type: array<Actor.TCollision>
NEW (mdf) DO NOT MODIFY THIS UNLESS YOU KNOW WHAT YOU ARE DOING - list of path sizes to use when building paths (smallest to largest)
Default value, index 0:
Member | Value |
---|---|
Height | 20.0 |
Radius | 20.0 |
Default value, index 1:
Member | Value |
---|---|
Height | 32.0 |
Radius | 28.0 |
Default value, index 2:
Member | Value |
---|---|
Height | 54.0 |
Radius | 28.0 |
Default value, index 3:
Member | Value |
---|---|
Height | 70.0 |
Radius | 34.0 |
Default value, index 4:
Member | Value |
---|---|
Height | 70.0 |
Radius | 40.0 |
Default value, index 5:
Member | Value |
---|---|
Height | 70.0 |
Radius | 60.0 |
Default value, index 6:
Member | Value |
---|---|
Height | 96.0 |
Radius | 60.0 |
Default value, index 7:
Member | Value |
---|---|
Height | 100.0 |
Radius | 80.0 |
Default value, index 8:
Member | Value |
---|---|
Height | 100.0 |
Radius | 100.0 |
Default value, index 9:
Member | Value |
---|---|
Height | 100.0 |
Radius | 120.0 |
PathsMaxJumpDistance[edit]
Type: float
NEW (mdf)
Default value: 3.4028235E38
PathsMaxJumpDownDistance[edit]
Type: float
NEW (mdf)
Default value: 3.4028235E38
PathsMaxJumpUpDistance[edit]
Type: float
NEW (mdf)
Default value: 3.4028235E38
PathsRebuiltStamp[edit]
Type: int
Modifiers: const, editconst
set to RequiredPathsRebuiltStamp when paths rebuilt
Default value: 1
RequiredPathsRebuiltStamp[edit]
Type: int
Modifiers: const, editconst
minimum stamp needed for paths to be considered valid (incremented when build changed in a way that requires paths to be rebuilt
Default value: 4
Internal variables[edit]
See LevelInfo internal variables.
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bHiddenEd | True |
bWorldGeometry | True |
NetUpdateFrequency | 0.25 |
Enums[edit]
ELevelAction[edit]
- LEVACT_None
- LEVACT_Loading
- LEVACT_Saving
- LEVACT_Connecting
- LEVACT_Precaching
- LEVACT_GameOver
- LEVACT_MissionFailed
- LEVACT_Initializing
ELevelObjectiveStatus[edit]
- OBJECTIVE_Disabled
- OBJECTIVE_Incomplete
- OBJECTIVE_Completed
- OBJECTIVE_Failed
ENetMode[edit]
- NM_Standalone
- Standalone game.
- NM_DedicatedServer
- Dedicated server, no local client.
- NM_ListenServer
- Listen server.
- NM_Client
- Client only, no local server.
Structs[edit]
ObjectPoolPrecacheItem[edit]
Modifiers: native
TLevelObjective[edit]
Modifiers: native
- name Tag
- string Text
- ELevelObjectiveStatus Status
UIComponentInfo[edit]
Modifiers: native
Functions[edit]
Native functions[edit]
AddList[edit]
AddURLOption[edit]
GetAddressURL[edit]
GetLevelDesc[edit]
GetList[edit]
GetListNum[edit]
GetLocalURL[edit]
GetURLOption[edit]
HasURLOption[edit]
RegisterAffectedTemplate[edit]
RegisterExternalForce[edit]
RemoveList[edit]
RemoveURLOption[edit]
UnRegisterAffectedTemplate[edit]
UnRegisterExternalForce[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: ZoneInfo.PreBeginPlay
Replication[edit]
Overrides: Actor.Replication
ServerTravel[edit]
Other instance functions[edit]
AddMeshListEntry[edit]
AddToCoverActorList[edit]
AddToSpecialColliderList[edit]
GetObjectives[edit]
HasSpecialColliders[edit]
PrecacheObjects[edit]
RemoveFromCoverActorList[edit]
RemoveFromSpecialColliderList[edit]
Reset[edit]
Overrides: Actor.Reset