Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:RosterEntry (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EOrders (UT2003))
Object >> RosterEntry |
- Package:
- UnrealGame
- Direct subclass:
- XRosterEntry
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
Property group 'RosterEntry'[edit]
Accuracy[edit]
Type: float
-1 to 1 (0 is default, higher is more accurate)
Aggressiveness[edit]
Type: float
0 to 1 (0.3 default, higher is more aggressive)
Default value: 0.3
bTaken[edit]
Type: bool
CombatStyle[edit]
Type: float
0 to 1 (0= stay back more, 1 = charge more)
Default value: 0.2
FavoriteWeapon[edit]
ModifiedPlayerName[edit]
Type: string
Orders[edit]
Type: EOrders
PawnClass[edit]
Type: class<UnrealPawn>
PawnClassName[edit]
Type: string
PlayerName[edit]
Type: string
ReactionTime[edit]
Type: float
StrafingAbility[edit]
Type: float
-1 to 1 (higher uses strafing more)
Tactics[edit]
Type: float
-1 to 1 (higher uses better team tactics)
Internal variables[edit]
bJumpy[edit]
Type: bool
Enums[edit]
EOrders[edit]
- ORDERS_None
- ORDERS_Attack
- ORDERS_Defend
- ORDERS_Freelance
- ORDERS_Support
- ORDERS_Roam
Instance functions[edit]
Init[edit]
function Init ()
InitBot[edit]
function InitBot (Bot B)
NoRecommendation[edit]
function bool NoRecommendation ()
PrecacheRosterFor[edit]
function PrecacheRosterFor (UnrealTeamInfo T)
RecommendAttack[edit]
function bool RecommendAttack ()
RecommendDefense[edit]
function bool RecommendDefense ()
RecommendFreelance[edit]
function bool RecommendFreelance ()
RecommendSupport[edit]
function bool RecommendSupport ()
SetOrders[edit]
function SetOrders (GameProfile.EPlayerPos Position)