Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:RosterEntry (UT2003)

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UT2003 Object >> RosterEntry
Package: 
UnrealGame
Direct subclass:
XRosterEntry
This class in other games:
UT2004

null

Properties[edit]

Property group 'RosterEntry'[edit]

Accuracy[edit]

Type: float

-1 to 1 (0 is default, higher is more accurate)

Aggressiveness[edit]

Type: float

0 to 1 (0.3 default, higher is more aggressive)

Default value: 0.3

bTaken[edit]

Type: bool


CombatStyle[edit]

Type: float

0 to 1 (0= stay back more, 1 = charge more)

Default value: 0.2

FavoriteWeapon[edit]

Type: class<Weapon>


ModifiedPlayerName[edit]

Type: string


Orders[edit]

Type: EOrders


PawnClass[edit]

Type: class<UnrealPawn>


PawnClassName[edit]

Type: string


PlayerName[edit]

Type: string


ReactionTime[edit]

Type: float


StrafingAbility[edit]

Type: float

-1 to 1 (higher uses strafing more)

Tactics[edit]

Type: float

-1 to 1 (higher uses better team tactics)

Internal variables[edit]

bJumpy[edit]

Type: bool


Enums[edit]

EOrders[edit]

ORDERS_None 
ORDERS_Attack 
ORDERS_Defend 
ORDERS_Freelance 
ORDERS_Support 
ORDERS_Roam 

Instance functions[edit]

Init[edit]

function Init ()


InitBot[edit]

function InitBot (Bot B)


NoRecommendation[edit]

function bool NoRecommendation ()


PrecacheRosterFor[edit]

function PrecacheRosterFor (UnrealTeamInfo T)


RecommendAttack[edit]

function bool RecommendAttack ()


RecommendDefense[edit]

function bool RecommendDefense ()


RecommendFreelance[edit]

function bool RecommendFreelance ()


RecommendSupport[edit]

function bool RecommendSupport ()


SetOrders[edit]

function SetOrders (GameProfile.EPlayerPos Position)