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UE2:SpriteEmitter (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EParticleDirectionUsage (UT2003))
Object >> ParticleEmitter >> SpriteEmitter |
- Package:
- Engine
- This class in other games:
- U2XMP, UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Emitter: An Unreal Sprite Particle Emitter.
Properties[edit]
Property group 'Sprite'[edit]
ProjectionNormal[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 1.0 |
UseDirectionAs[edit]
Type: EParticleDirectionUsage
Internal variables[edit]
RealProjectionNormal[edit]
Type: Object.Vector
Modifiers: transient
Enums[edit]
EParticleDirectionUsage[edit]
- PTDU_None
- PTDU_Up
- PTDU_Right
- PTDU_Forward
- PTDU_Normal
- PTDU_UpAndNormal
- PTDU_RightAndNormal
- PTDU_Scale