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UE2:Projector (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'Projector'
- 1.1.1 bClipBSP
- 1.1.2 bClipStaticMesh
- 1.1.3 bDynamicAttach
- 1.1.4 bGradient
- 1.1.5 bLevelStatic
- 1.1.6 bNoProjectOnOwner
- 1.1.7 bProjectActor
- 1.1.8 bProjectBSP
- 1.1.9 bProjectOnAlpha
- 1.1.10 bProjectOnBackfaces
- 1.1.11 bProjectOnParallelBSP
- 1.1.12 bProjectOnUnlit
- 1.1.13 bProjectParticles
- 1.1.14 bProjectStaticMesh
- 1.1.15 bProjectTerrain
- 1.1.16 FOV
- 1.1.17 FrameBufferBlendingOp
- 1.1.18 MaterialBlendingOp
- 1.1.19 MaxTraceDistance
- 1.1.20 ProjectTag
- 1.1.21 ProjTexture
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'Projector'
- 2 Enums
- 3 Functions
- 4 States
- Package:
- Engine
- Direct subclasses:
- DynamicProjector, ONSHeadlightProjector, ShadowProjector, XScorch
- This class in other games:
- UE2Runtime, U2XMP, UT2003, U2
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Properties[edit]
Property group 'Projector'[edit]
bClipBSP[edit]
Type: bool
bClipStaticMesh[edit]
Type: bool
bDynamicAttach[edit]
Type: bool
bGradient[edit]
Type: bool
bLevelStatic[edit]
Type: bool
bNoProjectOnOwner[edit]
Type: bool
Only for dynamic projectors
bProjectActor[edit]
Type: bool
Default value: True
bProjectBSP[edit]
Type: bool
Default value: True
bProjectOnAlpha[edit]
Type: bool
bProjectOnBackfaces[edit]
Type: bool
bProjectOnParallelBSP[edit]
Type: bool
bProjectOnUnlit[edit]
Type: bool
bProjectParticles[edit]
Type: bool
Default value: True
bProjectStaticMesh[edit]
Type: bool
Default value: True
bProjectTerrain[edit]
Type: bool
Default value: True
FOV[edit]
Type: int
FrameBufferBlendingOp[edit]
Type: EProjectorBlending
The blending operation between the material being projected onto and ProjTexture.
Default value: PB_Modulate
MaterialBlendingOp[edit]
Type: EProjectorBlending
The blending operation between the material being projected onto and ProjTexture.
MaxTraceDistance[edit]
Type: int
Default value: 1000
ProjectTag[edit]
Type: name
ProjTexture[edit]
Type: Material
Internal variables[edit]
Box[edit]
Type: Object.Box
Modifiers: const, transient
FadeInTime[edit]
Type: float
FrustumPlanes[edit]
Type: Object.Plane
Array size: 6
Modifiers: const, transient
FrustumVertices[edit]
Type: Object.Vector
Array size: 8
Modifiers: const, transient
GradientMatrix[edit]
Type: Object.Matrix
Modifiers: transient
GradientTexture[edit]
Type: Texture
Default value: GRADIENT_Fade
Matrix[edit]
Type: Object.Matrix
Modifiers: transient
OldLocation[edit]
Type: Object.Vector
Modifiers: transient
RenderInfo[edit]
Type: Actor.ProjectorRenderInfoPtr
Modifiers: const, transient
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
bStatic | True |
RemoteRole | ROLE_None |
Texture | Proj_Icon |
Enums[edit]
EProjectorBlending[edit]
- PB_None
- PB_Modulate
- PB_AlphaBlend
- PB_Add
Functions[edit]
Native functions[edit]
AbandonProjector[edit]
AttachActor[edit]
AttachProjector[edit]
DetachActor[edit]
DetachProjector[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Touch[edit]
Overrides: Actor.Touch
Untouch[edit]
Overrides: Actor.UnTouch
States[edit]
NoProjection[edit]
NoProjection.BeginState[edit]
Overrides: Object.BeginState (global)