Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:SpawnPoint (U2XMP)
Object >> Actor >> NavigationPoint >> SpawnPoint |
Contents
- 1 Properties
- 1.1 Property group 'SpawnPoint'
- 1.1.1 bCollision
- 1.1.2 bInheritVelocity
- 1.1.3 bSilentDecorationBounce
- 1.1.4 bSpewActors
- 1.1.5 bTumble
- 1.1.6 CreateSound
- 1.1.7 CreateSoundbNoOverride
- 1.1.8 CreateSoundPitch
- 1.1.9 CreateSoundRadius
- 1.1.10 CreateSoundSlot
- 1.1.11 CreateSoundVolume
- 1.1.12 DefaultProps
- 1.1.13 ItemCommandFileName
- 1.1.14 ItemCommandLabel
- 1.1.15 ItemEvent
- 1.1.16 ItemOrders
- 1.1.17 ItemPrototype
- 1.1.18 ItemTag
- 1.1.19 ItemTeam
- 1.1.20 MaxSpeed
- 1.1.21 MinSpeed
- 1.1.22 SpawnOffset
- 1.1.23 SpewRotationSpread
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'SpawnPoint'
- 2 Enums
- 3 Structs
- 4 Functions
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SpawnPoint.uc $Author: Mfox $ $Date: 12/16/02 10:29p $ $Revision: 27 $
Properties[edit]
Property group 'SpawnPoint'[edit]
bCollision[edit]
Type: bool
set to true if spawned actors should have collision on
bInheritVelocity[edit]
Type: bool
if true initial velocity is along direction SpewTrigger is aimed in
Default value: True
bSilentDecorationBounce[edit]
Type: bool
bSpewActors[edit]
Type: bool
actors will be given velocity etc.
bTumble[edit]
Type: bool
if true spawned actors tumble (random rotation while falling)
Default value: True
CreateSound[edit]
Type: Sound
if set, sound played "from" spawned actor when spawned
CreateSoundbNoOverride[edit]
Type: bool
parameter for CreateSound
CreateSoundPitch[edit]
Type: float
parameter for CreateSound
CreateSoundRadius[edit]
Type: float
parameter for CreateSound
CreateSoundSlot[edit]
Type: Actor.ESoundSlot
parameter for CreateSound
CreateSoundVolume[edit]
Type: float
parameter for CreateSound
DefaultProps[edit]
Type: DefaultT
Array size: 8
ItemCommandFileName[edit]
Type: string
script file to use
ItemCommandLabel[edit]
Type: string
label to start in the script file
ItemEvent[edit]
Type: name
if set spawned Actors' events set to this, otherwise factory's Tag used
ItemOrders[edit]
Type: name
orders to give spawnees
ItemPrototype[edit]
actor class for spawned items
ItemTag[edit]
Type: name
if set spawned Actors' tags set to this, otherwise factory's ItemTag used
ItemTeam[edit]
Type: int
obsolete? team number (overrides default for class)
MaxSpeed[edit]
Type: float
max initial speed
Default value: 512.0
MinSpeed[edit]
Type: float
min initial speed
Default value: 512.0
SpawnOffset[edit]
Type: Object.Vector
offset from SpawnPoint location where items are spawned
Default value:
Member | Value |
---|---|
Z | 16.0 |
SpewRotationSpread[edit]
Type: Object.Rotator
if bInheritVelocity is true, Roation is randomized by this about SpewTrigger's Rotation
Internal variables[edit]
Factory[edit]
Type: ActorFactory
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bFindBase | False |
ConnectFlags | CFL_Source |
SoundVolume | 128 |
Texture | Texture'U2.I_SpawnPoint' |
Enums[edit]
EPropertyType[edit]
- PT_Default
- PT_Physics
- PT_Collision
- PT_bCollideActors
- PT_DrawType
Structs[edit]
DefaultT[edit]
- string Property
- string Value
- EPropertyType PropertyType
- Actor.EPhysics PhysicsValue
- float CollisionRadiusValue
- float CollisionHeightValue
- Actor.EDrawType DrawType
Functions[edit]
Events[edit]
ModifyDefaultProperties[edit]
Overrides: Actor.ModifyDefaultProperties