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UE2:ScoreboardInfoManager (U2)
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Object >> DebugInfoManager >> ScoreboardInfoManager |
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ScoreboardInfoManager.uc $Author: Mfox $ $Date: 10/04/02 3:24p $ $Revision: 16 $
Constants[edit]
NameFieldLen[edit]
Value: 20
HealthFieldLen[edit]
Value: 4
PowerSuitFieldLen[edit]
Value: 7
WeaponFieldLen[edit]
Value: 2
EnemyFieldLen[edit]
Value: 20
StateFieldLen[edit]
Value: 24
MetaStateFieldLen[edit]
Value: 4
OrdersFieldLen[edit]
Value: 10
OrdersObjectFieldLen[edit]
Value: 20
GoalFieldLen[edit]
Value: 20
MaxCountedPawns[edit]
Value: 32
number of PCs/NPCs which will be processed (for sorting by score, priority etc.)
MaxDisplayedPawns[edit]
Value: 32
number of PCs/NPCs which will be displayed (rest fall off the bottom of the list)
Properties[edit]
PRIArray[edit]
Type: PlayerReplicationInfo
Array size: MaxCountedPawns
SBType[edit]
Type: ESBType
StaticHeaderStr[edit]
Type: string
Default values[edit]
Property | Value |
---|---|
MaxEnabled | 2 |
YOffset | -20 |
Enums[edit]
ESBType[edit]
- SB_None
- SB_Client
- SB_ServerMP
- SB_ServerSP
Instance functions[edit]
AppendHeader[edit]
function AppendHeader (coerce string Str)
Cleanup[edit]
function Cleanup ()
Overrides: DebugInfoManager.Cleanup
SetClientInfoStrings[edit]
function SetClientInfoStrings ()
SetEnabled[edit]
function SetEnabled (byte bVal)
Overrides: DebugInfoManager.SetEnabled
SetInfoStrings[edit]
function SetInfoStrings ()
Overrides: DebugInfoManager.SetInfoStrings
SetPawnInfo[edit]
SetServerInfoStringsMP[edit]
function SetServerInfoStringsMP ()
SetServerInfoStringsSP[edit]
function SetServerInfoStringsSP ()
SetStaticHeaderStr[edit]
function SetStaticHeaderStr ()
TeamGame[edit]
function bool TeamGame ()
UpdatePRIArrayTimer[edit]
function UpdatePRIArrayTimer ()