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UE2:ScoreboardInfoManager (U2)

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U2 Object >> DebugInfoManager >> ScoreboardInfoManager
Package: 
U2
This class in other games:
U2XMP

ScoreboardInfoManager.uc $Author: Mfox $ $Date: 10/04/02 3:24p $ $Revision: 16 $

Constants[edit]

NameFieldLen[edit]

Value: 20


HealthFieldLen[edit]

Value: 4


PowerSuitFieldLen[edit]

Value: 7


WeaponFieldLen[edit]

Value: 2


EnemyFieldLen[edit]

Value: 20


StateFieldLen[edit]

Value: 24


MetaStateFieldLen[edit]

Value: 4


OrdersFieldLen[edit]

Value: 10


OrdersObjectFieldLen[edit]

Value: 20


GoalFieldLen[edit]

Value: 20


MaxCountedPawns[edit]

Value: 32

number of PCs/NPCs which will be processed (for sorting by score, priority etc.)

MaxDisplayedPawns[edit]

Value: 32

number of PCs/NPCs which will be displayed (rest fall off the bottom of the list)

Properties[edit]

PRIArray[edit]

Type: PlayerReplicationInfo

Array size: MaxCountedPawns


SBType[edit]

Type: ESBType


StaticHeaderStr[edit]

Type: string


Default values[edit]

Property Value
MaxEnabled 2
YOffset -20

Enums[edit]

ESBType[edit]

SB_None 
SB_Client 
SB_ServerMP 
SB_ServerSP 

Instance functions[edit]

AppendHeader[edit]

function AppendHeader (coerce string Str)


Cleanup[edit]

function Cleanup ()

Overrides: DebugInfoManager.Cleanup


SetClientInfoStrings[edit]

function SetClientInfoStrings ()


SetEnabled[edit]

function SetEnabled (byte bVal)

Overrides: DebugInfoManager.SetEnabled


SetInfoStrings[edit]

function SetInfoStrings ()

Overrides: DebugInfoManager.SetInfoStrings


SetPawnInfo[edit]

function SetPawnInfo (float BestScore, PlayerReplicationInfo PRI, optional Controller C)


SetServerInfoStringsMP[edit]

function SetServerInfoStringsMP ()


SetServerInfoStringsSP[edit]

function SetServerInfoStringsSP ()


SetStaticHeaderStr[edit]

function SetStaticHeaderStr ()


TeamGame[edit]

function bool TeamGame ()


UpdatePRIArrayTimer[edit]

function UpdatePRIArrayTimer ()