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UE2:EditorEngine (UT2004)

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UT2004 Object >> Subsystem >> Engine >> EditorEngine
Package: 
Editor
Direct subclass:
UnrealEdEngine
This class in other games:
U1, RTNP, UT, UT2003, UE2Runtime, U2, U2XMP, UT3, UDK

EditorEngine: The UnrealEd subsystem. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'Advanced'[edit]

AlwaysShowTerrain[edit]

Type: bool

Modifiers: config


AutoSave[edit]

Type: bool

Modifiers: config


AutosaveTimeMinutes[edit]

Type: byte

Modifiers: config


CutdownPackages[edit]

Type: array<string>

Modifiers: globalconfig


EditPackages[edit]

Type: array<string>

Modifiers: globalconfig


FovAngleDegrees[edit]

Type: float

Modifiers: config


GameCommandLine[edit]

Type: string

Modifiers: config


GodMode[edit]

Type: bool

Modifiers: config


LoadEntirePackageWhenSaving[edit]

Type: bool

Modifiers: config


ShowIntWarnings[edit]

Type: bool

Modifiers: config

gam

UseActorRotationGizmo[edit]

Type: bool

Modifiers: config


UseAxisIndicator[edit]

Type: bool

Modifiers: config


UseSizingBox[edit]

Type: bool

Modifiers: config


Property group 'Grid'[edit]

GridEnabled[edit]

Type: bool

Modifiers: config


GridSize[edit]

Type: Object.Vector

Modifiers: config


Default value:

Member Value
X 16.0
Y 16.0
Z 16.0

SnapDistance[edit]

Type: float

Modifiers: config


SnapVertices[edit]

Type: bool

Modifiers: config


Property group 'RotationGrid'[edit]

RotGridEnabled[edit]

Type: bool

Modifiers: config


RotGridSize[edit]

Type: Object.Rotator

Modifiers: config


Internal variables[edit]

AddLocation[edit]

Type: Object.Vector

Modifiers: const


AddPlane[edit]

Type: Object.Plane

Modifiers: const


AutoSaveCount[edit]

Type: int

Modifiers: const


AutoSaveIndex[edit]

Type: int

Modifiers: const, config


Bad[edit]

Type: Texture

Modifiers: const


Default value: Bad

BadHighlight[edit]

Type: Texture

Modifiers: const


Default value: BadHighlight

bBootstrapping[edit]

Type: bool

Modifiers: const


bFastRebuild[edit]

Type: bool

Modifiers: const


Bkgnd[edit]

Type: Texture

Modifiers: const


Default value: Bkgnd

BkgndHi[edit]

Type: Texture

Modifiers: const


Default value: BkgndHi

BrowseClass[edit]

Type: Class

Modifiers: const


ClickFlags[edit]

Type: int

Modifiers: const


ConstraintsVtbl[edit]

Type: int

Modifiers: const


CurrentClass[edit]

Type: Class

Modifiers: const


CurrentMesh[edit]

Type: Mesh

Modifiers: const


CurrentStaticMesh[edit]

Type: StaticMesh

Modifiers: const


CurrentTexture[edit]

Type: Texture

Modifiers: const


Level[edit]

Type: Level

Modifiers: const


MaterialArrow[edit]

Type: Texture

Modifiers: const


Default value: MaterialArrow

MaterialBackdrop[edit]

Type: Texture

Modifiers: const


Default value: MaterialBackdrop

Mode[edit]

Type: int

Modifiers: const


MovementSpeed[edit]

Type: float

Modifiers: const


PackageContext[edit]

Type: Package

Modifiers: const


Pad[edit]

Type: int

Array size: 8

Modifiers: const


Results[edit]

Type: TextBuffer

Modifiers: const


TempModel[edit]

Type: Model

Modifiers: const


TerrainEditBrush[edit]

Type: int

Modifiers: const


TexPropCube[edit]

Type: StaticMesh


Default value: StaticMesh'TexPropCube'

TexPropSphere[edit]

Type: StaticMesh


Default value: StaticMesh'TexPropSphere'

Tools[edit]

Type: array<Object>

Modifiers: const


Trans[edit]

Type: TransBuffer

Modifiers: const