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UE2:EnergyCannon (U2)
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Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> EnergyCannon |
Contents
- Package:
- Weapons
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Properties
EffectLocationA
Type: Object.Vector
EffectLocationB
Type: Object.Vector
EffectRotation
Type: Object.Rotator
FireA
Type: ParticleGenerator
FireB
Type: ParticleGenerator
MuzzleflashA
Type: ParticleGenerator
MuzzleFlashB
Type: ParticleGenerator
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 9999 | ||||||||
AmmoFlags[0] |
|
||||||||
AttachmentClass | Class'Weapons.EnergyCannonAttachment' | ||||||||
AutoSwitchPriority | 8 | ||||||||
Crosshair | "Crosshair_ER" | ||||||||
EnergyCost | 0.0010 | ||||||||
FireLastDownTime[0] | 2.0 | ||||||||
FireLastReloadTime[0] | 2.0 | ||||||||
FireLastRoundSound[0] | Sound'WeaponsA.EnergyRifle.ER_FireLastRound' | ||||||||
FireLastRoundTime[0] | 2.0 | ||||||||
FirePitch[0] |
|
||||||||
FireSound[0] | Sound'WeaponsA.EnergyRifle.ER_Fire' | ||||||||
FireTime[0] | 0.1 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 7 | ||||||||
InventoryGroup | 4 | ||||||||
ItemID | "ER" | ||||||||
ItemName | "Energy Cannon" | ||||||||
MaxAmmo[0] | 9999 | ||||||||
PickupAmmoCount | 9999 | ||||||||
PlayerViewOffset |
|
||||||||
ReloadSound | Sound'WeaponsA.EnergyRifle.ER_Reload' | ||||||||
ReloadTime | 1.8 | ||||||||
ReloadUnloadedSound | Sound'WeaponsA.EnergyRifle.ER_ReloadUnloaded' | ||||||||
ReloadUnloadedTime | 1.8 | ||||||||
SelectSound | Sound'WeaponsA.EnergyRifle.ER_Select' | ||||||||
ShakeMag[0] | 1.0 | ||||||||
SoundVolume | 255 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
AuthorityFire
function AuthorityFire ()
Overrides: Weapon.AuthorityFire
EverywhereFire
simulated function EverywhereFire ()
Overrides: Weapon.EverywhereFire
GetProjSpeed
Overrides: Weapon.GetProjSpeed
HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: Weapon.HandleTargetDetails
PlayFiring
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
States
Firing
Inherits from: Weapon.Firing
Modifiers: simulated
Firing.BeginState
simulated event BeginState ()
Overrides: Weapon.Firing.BeginState
Firing.EndState
simulated event EndState ()
Overrides: Weapon.Firing.EndState
Firing.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)