Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:EnergySource (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> EnergySource
Package: 
U2XMP
This class in other games:
U2

$Workfile: EnergySource.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Aleiby $ $Date: 12/19/01 9:19p $ $Revision: 1 $

Properties

Property group 'EnergySource'

EnergyLevel

Type: int

energy available to be relayed to Replicators

Default value: 10000

TapLocations

Type: Object.Vector

Array size: 8

locations of possible visual effects

Internal variables

TapCount

Type: int

number of taps

Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bProjTarget True
DrawScale 0.25
Texture Texture'U2XMP.Icons.I_EnergySource'

Instance functions

AddTap

function AddTap ()


GetEnergy

function int GetEnergy ()


GetTapLocation

function Object.Vector GetTapLocation (Object.Vector RelayLocation)


RemoveTap

function RemoveTap ()