My program doesn't have bugs. It just develops random features.
UE2:EnergySource (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: EnergySource.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Aleiby $ $Date: 12/19/01 9:19p $ $Revision: 1 $
Properties
Property group 'EnergySource'
EnergyLevel
Type: int
energy available to be relayed to Replicators
Default value: 10000
TapLocations
Type: Object.Vector
Array size: 8
locations of possible visual effects
Internal variables
TapCount
Type: int
number of taps
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bProjTarget | True |
DrawScale | 0.25 |
Texture | Texture'U2XMP.Icons.I_EnergySource' |
Instance functions
AddTap
function AddTap ()
GetEnergy
function int GetEnergy ()
GetTapLocation
function Object.Vector GetTapLocation (Object.Vector RelayLocation)
RemoveTap
function RemoveTap ()