Always snap to grid
UE2:XEmitter (UT2003)
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xEmitter - particle emission! renamed to avoid conflict with Emitter Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.
Properties[edit]
See xEmitter properties.
Enums[edit]
EAttenFunc[edit]
- ATF_LerpInOut
- ATF_ExpInOut
- ATF_SmoothStep
- ATF_Pulse
- ATF_Random
- ATF_None
ExParticleTypes[edit]
- PT_Sprite
- PT_Stream
- PT_Line
- PT_Disc
- PT_Mesh
- PT_Branch
- PT_Beam
ExSpawningTypes[edit]
- ST_Sphere
- ST_Line
- ST_Disc
- ST_Cylinder
- ST_AimedSphere
- ST_StaticMesh
- ST_Explode
- ST_ExplodeRing
- ST_OwnerSkeleton
- ST_Test
Functions[edit]
Static functions[edit]
PrecacheContent[edit]
static function PrecacheContent (LevelInfo Level)
Events[edit]
CollisionSound[edit]
event CollisionSound ()
PreSpawned[edit]
event PreSpawned ()
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
ClampToMaxParticles[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials