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UE2:ExplosiveBarrel (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> U2Decoration >> BreakableItem >> ExplosiveBarrel |
Contents
- Package:
- U2Decorations
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ExplosiveBarrel.uc
Default values[edit]
Property | Value |
---|---|
bNetDirty | True |
bNoStaticMeshCollide | True |
bProjTarget | True |
BreakParticleEffectsRefs[0] | ParticleSalamander'burningFX.ParticleSalamander0' |
BreakParticleEffectsRefs[1] | ParticleSalamander'burningFX.ParticleSalamander1' |
BreakSound | Sound'U2AmbientA.Explosions.Xplode_15' |
BrokenStaticMesh | StaticMesh'Terran_DecoM.Barrels.Metal_Barrel_Broken_01' |
bShakeView | True |
bTossNPCs | False |
bTossPCs | False |
CollisionHeight | 27.0 |
CollisionRadius | 21.0 |
DamageAmount | 300.0 |
DamageRadius | 350.0 |
DamageType | Class'U2.DamageTypeThermal' |
DrawScale | 0.9 |
DrawType | DT_StaticMesh |
Duration | 0.9 |
HitPoints | 75 |
Momentum | 10000.0 |
ShakeMagnitude | 5.0 |
SoundRadius | 1200.0 |
SoundVolume | 240 |
StaticMesh | StaticMesh'Terran_DecoM.Barrels.Metal_Barrel_01' |
TimeBetweenShakes | 0.1 |
TransientSoundRadius | 1200.0 |
TransientSoundVolume | 2.0 |