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UE2:FM_LinkTurret_Fire (UT2004)
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Object >> WeaponFire >> ProjectileFire >> FM_LinkTurret_Fire |
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FM_LinkTurret_Fire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
LinkedFireForce[edit]
Type: string
jdf
Default value: "BLinkedFire"
LinkedFireSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.LinkGun.BLinkedFire'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'UT2k4Assault.Ammo_Dummy' | ||||||||
BotRefireRate | 0.99 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "TranslocatorFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 0.35 | ||||||||
FireSound | Sound'WeaponSounds.PulseRifle.PulseRifleFire' | ||||||||
ShakeOffsetMag |
|
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ShakeOffsetRate |
|
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ShakeOffsetTime | 4.0 | ||||||||
ShakeRotMag |
|
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ShakeRotRate |
|
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ShakeRotTime | 2.0 | ||||||||
WarnTargetPct | 0.1 |
Instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DoFireEffect[edit]
function DoFireEffect ()
Overrides: ProjectileFire.DoFireEffect
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
ServerPlayFiring[edit]
function ServerPlayFiring ()
Overrides: WeaponFire.ServerPlayFiring
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile