Mostly Harmless
UE2:FM_Sentinel_Fire (UT2004)
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Object >> WeaponFire >> ProjectileFire >> FM_Sentinel_Fire |
- Package:
- UT2k4Assault
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FM_Sentinel_Fire
Properties[edit]
TeamProjectileClasses[edit]
Type: class<Projectile>
Array size: 2
Default value, index 0: Class'UT2k4Assault.PROJ_Sentinel_Laser_Red'
Default value, index 1: Class'UT2k4Assault.PROJ_Sentinel_Laser'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'UT2k4Assault.Ammo_Dummy' | ||||||||
BotRefireRate | 0.99 | ||||||||
FireAnimRate | 0.45 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "TranslocatorFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 0.25 | ||||||||
FireSound | Sound'AssaultSounds.HnShipFire01' | ||||||||
ProjSpawnOffset |
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ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeOffsetTime | 4.0 | ||||||||
ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 2.0 | ||||||||
TweenTime | 0.0 | ||||||||
WarnTargetPct | 0.4 |
Instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DoFireEffect[edit]
function DoFireEffect ()
Overrides: ProjectileFire.DoFireEffect
MyGetFireStart[edit]
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile