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UE2:FM_SpaceFighter_InstantHitLaser (UT2004)

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UT2004 Object >> WeaponFire >> InstantFire >> FM_SpaceFighter_InstantHitLaser
Package: 
UT2k4AssaultFull

FM_SpaceFighter_InstantHitLaser Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

bSwitch[edit]

Type: bool


FireAnimLeft[edit]

Type: name


Default value: 'FireL'

FireAnimRight[edit]

Type: name


Default value: 'FireR'

FireSounds[edit]

Type: Sound

Array size: 2


Default value, index 0: Sound'ONSVehicleSounds-S.Laser02'

Default value, index 1: Sound'AssaultSounds.HnShipFire01'

Default values[edit]

Property Value
AimError 800.0
AmmoClass Class'UT2k4Assault.Ammo_Dummy'
BotRefireRate 0.99
DamageMax 40
DamageMin 30
DamageType Class'UT2k4AssaultFull.DamTypeSpaceFighterLaser'
FireAnimRate 0.45
FireEndAnim 'None'
FireForce "TranslocatorFire"
FireLoopAnim 'None'
FireRate 0.2
FireSound Sound'WeaponSounds.PulseRifle.PulseRifleFire'
ShakeOffsetMag
Member Value
X 0.0
Y 1.0
Z 0.0
ShakeOffsetRate
Member Value
X 0.0
Y -2000.0
Z 0.0
ShakeOffsetTime 4.0
ShakeRotMag
Member Value
X 40.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 2000.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
TraceRange 65536.0
TweenTime 0.0
WarnTargetPct 0.2

Functions[edit]

Events[edit]

ModeDoFire[edit]

event ModeDoFire ()

Overrides: WeaponFire.ModeDoFire


Other instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DoFireEffect[edit]

function DoFireEffect ()

Overrides: InstantFire.DoFireEffect


PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


UpdateFireSound[edit]

simulated function UpdateFireSound ()