I'm a doctor, not a mechanic

UE2:FX_BallTurret_Shield (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> FX_BallTurret_Shield
Package: 
UT2k4AssaultFull

FX_BallTurret_Shield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

Brightness

Type: float


Default value: 250.0

DesiredBrightness

Type: float


Default value: 250.0

HitCount

Type: int


OldHitCount

Type: int


Default value: -1

Sparks

Type: ShieldSparks


Default values

Property Value
AmbientGlow 250
bHidden True
bNetNotify True
bReplicateInstigator True
bTrailerSameRotation True
bUnlit True
DrawScale3D
Member Value
X 40.0
Y 15.0
Z 15.0
DrawType DT_StaticMesh
Physics PHYS_Trailer
PrePivot
Member Value
X -2.0
RemoteRole ROLE_SimulatedProxy
Skins[0] XEffectMat.Shield3rdFB
Skins[1] FinalBlend'XEffectMat.ShieldRip3rdFB'
StaticMesh StaticMesh'WeaponStaticMesh.Shield'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Flash

simulated function Flash (int Drain)


SetBrightness

function SetBrightness (int b, bool bHit)