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UE2:FX_Laser_Blue (UT2004)

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UT2004 Object >> Actor >> Emitter >> FX_Laser_Blue
Package: 
UT2k4Assault

FX_Laser_Blue Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
bDirectional True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter1'
Emitters[1] BeamEmitter'BeamEmitter1'

Subobjects[edit]

BeamEmitter1[edit]

Class: Engine.BeamEmitter

Property Value
AutomaticInitialSpawning False
BeamEndPoints[0] (offset=(X=(Min=600.000000,Max=600.000000)),Weight=1.000000)
ColorScale[0] (Color=(B=255,G=128,R=64))
ColorScale[1] (RelativeTime=1.000000,Color=(B=255,G=128,R=64))
CoordinateSystem PTCS_Relative
DetermineEndPointBy PTEP_Offset
HighFrequencyPoints 2
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 10.0
Min 10.0
LowFrequencyPoints 2
MaxParticles 1
RotatingSheets 3
SecondsBeforeInactive 0.0
StartLocationOffset
Member Value
X -150.0
StartSizeRange
Member Value
X
Member Value
Max 30.0
Min 30.0
Texture Texture'AS_FX_TX.Beams.LaserTex'
UseColorScale True

SpriteEmitter1[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=128,R=64))
ColorScale[1] (RelativeTime=0.750000,Color=(B=255,G=128,R=64))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialDelayRange
Member Value
Max 0.05
Min 0.05
InitialParticlesPerSecond 50.0
LifetimeRange
Member Value
Max 2.0
Min 2.0
MaxParticles 2
SecondsBeforeInactive 0.0
SizeScale[0] (RelativeSize=0.100000)
SizeScale[1] (RelativeTime=0.070000,RelativeSize=1.500000)
SizeScale[2] (RelativeTime=0.150000,RelativeSize=1.000000)
SizeScale[3] (RelativeTime=1.000000,RelativeSize=0.750000)
SpinCCWorCW
Member Value
X 0.0
Y 0.0
Z 0.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.2
Min 0.1
StartLocationOffset
Member Value
X 150.0
StartSizeRange
Member Value
X
Member Value
Max 150.0
Min 150.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AS_FX_TX.Flares.Laser_Flare'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

Instance functions[edit]

SetRedColor[edit]

simulated function SetRedColor ()


SetScale[edit]

simulated function SetScale (float Scale, optional float LengthScale)