Always snap to grid

UE2:FX_WeaponLocker (UT2004)

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UT2004 Object >> Actor >> Emitter >> FX_WeaponLocker
Package: 
XWeapons

FX_WeaponLocker Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
bNoDelete False
CullDistance 7000.0
Emitters[0] SpriteEmitter'SpriteEmitter60'
Emitters[1] SpriteEmitter'SpriteEmitter61'

Subobjects[edit]

SpriteEmitter60[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.500000,Color=(B=64,G=255,R=128))
ColorScale[2] (RelativeTime=1.000000)
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 3
Opacity 0.67
SecondsBeforeInactive 0.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.04
Min 0.01
StartLocationOffset
Member Value
Z 30.0
StartSizeRange
Member Value
X
Member Value
Max 25.0
Min 20.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture AS_FX_TX.Flares.Laser_Flare
UniformSize True
UseColorScale True

SpriteEmitter61[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.500000,Color=(B=128,G=255,R=224))
ColorScale[2] (RelativeTime=1.000000)
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 1
Opacity 0.33
SecondsBeforeInactive 0.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.03
Min 0.0050
StartLocationOffset
Member Value
Z 30.0
StartSizeRange
Member Value
X
Member Value
Max 18.0
Min 16.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture AW-2004Particles.Energy.EclipseCircle
UniformSize True
UseColorScale True

Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

NotifyLocalPlayerDead[edit]

simulated function NotifyLocalPlayerDead (PlayerController PC)

Overrides: Actor.NotifyLocalPlayerDead


TurnOff[edit]

function TurnOff (float T)