UE2:Fell (UT2004): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page |
m added class description |
||
Line 6: | Line 6: | ||
| abstract = yes | | abstract = yes | ||
}} | }} | ||
The damage type for players hitting the ground hard. Also used for players falling below the [[KillZ]] height. | |||
==Default values== | ==Default values== |
Latest revision as of 11:51, 30 November 2008
![]() |
Object >> Actor >> DamageType >> Fell |
The damage type for players hitting the ground hard. Also used for players falling below the KillZ height.
Default values
Property | Value |
---|---|
bCausedByWorld | True |
bLocationalHit | False |
DeathString | "%k pushed %o over the edge." |
FemaleSuicide | "%o left a small crater" |
GibModifier | 2.0 |
GibPerterbation | 0.5 |
MaleSuicide | "%o left a small crater" |