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UE2:FileLog (UT2003)
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Class: Engine.FileLog Parent: Engine.Info
Creates a log device.
Properties
LogAr
Type: pointer
LogFileName
Type: string
Functions
Native functions
CloseLog
native final function CloseLog ()
Logf
native final function Logf (string LogString)
OpenLog
native final function OpenLog (string FName)
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed