My program doesn't have bugs. It just develops random features.

UE2:FireTexture (UT2003)

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Package: 
Fire
This class in other games:
RTNP, U1, UT, UE2Runtime, U2, U2XMP, UT2004

FireTexture: A FireEngine fire texture. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'FirePaint'

bRising

Type: bool


DrawMode

Type: DMode


FX_Area

Type: byte


FX_AuxSize

Type: byte


FX_Frequency

Type: byte


FX_Heat

Type: byte


FX_HorizSpeed

Type: byte


FX_Phase

Type: byte


FX_Size

Type: byte


FX_VertSpeed

Type: byte


RenderHeat

Type: byte


SparksLimit

Type: int


SparkType

Type: ESpark


Internal variables

NumSparks

Type: int


OldRenderHeat

Type: int

Modifiers: transient


PenDownX

Type: byte

Modifiers: transient


PenDownY

Type: byte

Modifiers: transient


RenderTable

Type: byte

Array size: 1028

Modifiers: transient


Sparks

Type: array<Spark>

Modifiers: transient


StarStatus

Type: byte

Modifiers: transient


Enums

DMode

DRAW_Normal 
DRAW_Lathe 
DRAW_Lathe_2 
DRAW_Lathe_3 
DRAW_Lathe_4 

ESpark

SPARK_Burn 
SPARK_Sparkle 
SPARK_Pulse 
SPARK_Signal 
SPARK_Blaze 
SPARK_OzHasSpoken 
SPARK_Cone 
SPARK_BlazeRight 
SPARK_BlazeLeft 
SPARK_Cylinder 
SPARK_Cylinder3D 
SPARK_Lissajous 
SPARK_Jugglers 
SPARK_Emit 
SPARK_Fountain 
SPARK_Flocks 
SPARK_Eels 
SPARK_Organic 
SPARK_WanderOrganic 
SPARK_RandomCloud 
SPARK_CustomCloud 
SPARK_LocalCloud 
SPARK_Stars 
SPARK_LineLightning 
SPARK_RampLightning 
SPARK_SphereLightning 
SPARK_Wheel 
SPARK_Gametes 
SPARK_Sprinkler 

Structs

Spark

ESpark Type 
Spark type.
byte Heat 
Spark heat.
byte
Spark X location (0 - Xdimension-1).
byte
Spark Y location (0 - Ydimension-1).
byte ByteA 
X-speed.
byte ByteB 
Y-speed.
byte ByteC 
Age, Emitter freq.
byte ByteD 
Exp.Time.