Always snap to grid

UE2:FollowCam (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Inventory >> FollowCam
Package: 
Legend

FollowCam.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $

Description: How to use this class:

Properties

Property group 'FollowCam'

FollowCamOffset

Type: Object.Vector


Default value:

Member Value
X -140.0
Z 80.0

FollowCamSpeedFactor

Type: float


Default value: 2.5

RetractAccel

Type: float


Default value: 250.0

SnapDist

Type: float

-- Deprecated.

Default value: 1.0

Internal variables

bFreezeCameraPosition

Type: bool


bOn

Type: bool


bRetract

Type: bool


LastCameraLocation

Type: Object.Vector


RetractSpeed

Type: float


SelectedPawn

Type: Pawn


Viewer

Type: Pawn


Default values

Property Value
bGameRelevant True
CollisionHeight 0.0
CollisionRadius 0.0
ItemName "FollowCam"

Functions

Exec functions

FollowCam

simulated exec function FollowCam ()


HoldCamera

simulated exec function HoldCamera ()


SelectClosestPawn

simulated exec function SelectClosestPawn ()


Events

Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

CalcFollowPosition

simulated function CalcFollowPosition (float DeltaTime)


Possess

simulated function Possess (Pawn InViewer)


SetViewTarget

simulated function SetViewTarget (Pawn InViewer, Actor InTarget)


UnPossess

simulated function UnPossess (Pawn InViewer)


Use

simulated function Use (float Value)

Overrides: Inventory.Use