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UE2:ForceWall (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> StationaryPawn >> ForceWall |
Contents
- 1 Constants
- 2 Properties
- 3 Structs
- 4 Functions
- 4.1 Events
- 4.2 Other instance functions
- 4.2.1 BlendStates
- 4.2.2 CreateColliders
- 4.2.3 CreateVisualEffect
- 4.2.4 DisableCollision
- 4.2.5 DisableUnit
- 4.2.6 EnableCollision
- 4.2.7 EndTransition
- 4.2.8 ForceWallKilled
- 4.2.9 HandleForceWallBump
- 4.2.10 HitSelf
- 4.2.11 InitiateWall
- 4.2.12 IsEnabled
- 4.2.13 ModifyPaths
- 4.2.14 ProgressTransition
- 4.2.15 ReEnableUnit
- 4.2.16 SetEnabled
- 4.2.17 SetState
- 4.2.18 ShutDownForceWall
- 4.2.19 StartTransition
- 4.2.20 TakeDamage
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$Author: Mfox $ $Date: 1/29/03 4:25p $ $Revision: 46 $ Description: This is the barrier summoned between FieldGenerators to create the wall effect.
Constants
FUDGEVERT
Value: 50.0
FUDGEHORZ
Value: 50.0
Properties
Property group 'ForceWall'
BeamHitTransition
Type: WallTransition
Default value:
Member | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Start |
|
||||||||||||
Time | 0.5 |
BeamKillTransition
Type: WallTransition
Default value:
Member | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EndFunction | 'ForceWallKilled' | ||||||||||||
Start |
|
||||||||||||
Time | 0.5 |
ColliderAmbientSoundOffset
Type: int
Every X colliders will have an ambient sound.
Default value: 8
DamageTransferPct
Type: float
Default value: 0.1
DefaultState
Type: WallState
Default value:
Member | Value | ||||||
---|---|---|---|---|---|---|---|
Color |
|
DisabledState
Type: WallState
Default value:
Member | Value | ||||||
---|---|---|---|---|---|---|---|
Color |
|
ForceWallAmbientSound
Type: Sound
Default value: Sound'U2XMPA.FieldGenerator.ForceWallAmbient'
HitSound
Type: Sound
Internal variables
BeamClass
Type: class<PulseLineGenerator>
The class of the beams used to create the wall's visual effect
BeamCount
Type: int
Beams
Type: PulseLineGenerator
bEnabled
Type: bool
CurrentState
Type: WallState
CurrentTransition
Type: WallTransition
DamageAccumulator
Type: int
ElapsedTime
Type: float
EndActor
Type: Actor
ForceWallWidth
Type: float
FWCStart
Type: ForceWallCollider
HitCount
Type: int
StartActor
Type: Actor
Default values
Property | Value |
---|---|
AnimationControllerClass | None |
bActorShadows | False |
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bCollideWorld | False |
bSpecialCollider | True |
bSpecialEnemy | True |
ControllerClass | Class'U2XMP.StationaryPawnControllerDefensive' |
DrawType | DT_None |
Physics | PHYS_None |
Structs
WallState
- Object.Color Color
WallTransition
Functions
Events
Bump
Overrides: Actor.Bump
Destroyed
Overrides: StationaryPawn.Destroyed
PostBeginPlay
Overrides: U2Pawn.PostBeginPlay
Tick
Overrides: U2Pawn.Tick
Other instance functions
BlendStates
CreateColliders
CreateVisualEffect
DisableCollision
DisableUnit
EnableCollision
EndTransition
ForceWallKilled
HandleForceWallBump
HitSelf
Overrides: StationaryPawn.HitSelf
InitiateWall
IsEnabled
ModifyPaths
ProgressTransition
ReEnableUnit
SetEnabled
SetState
ShutDownForceWall
StartTransition
TakeDamage
Overrides: U2Pawn.TakeDamage