I'm a doctor, not a mechanic

UE2:Force (U2)

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U2 Object >> Force
Package: 
ParticleSystems
Within class: 
ParticleGenerator
Direct subclasses:
DestroyOnDamage, ActorCollisionNotifier, AnchorForce, AttractionForce, ParticleSalamanderForce, BlowerForce, BoneLocatorForce, CollisionDiscForce, CollisionSphereForce, ColorForce, MaxVelocityForce, DecayForce, FadeForce, FadeInForce, FadeOutForce, FrictionForce, GeometryCollider, GlobalAccelerator, InertiaForce, LimitedResizeForce, LocationGrouped, LocatorForce, MeshAnchor, MinDecayForce, MoveZig, MultiTemplateForce, PerParticleGravity, NeuralNetForce, OnDestroyForce, OscillatingPerParticleForce, PerParticleFriction, RepulsionForce, ResizeForce, RigidBody, RotationForce, RotationGrouped, SlipForce, SpringForce, TarpCollider, TriForce, TriangleForce, VariablePerParticleGravity, VoidDestroyer, WindForce
This class in other games:
U2XMP

$Author: Aleiby $ $Date: 4/29/02 1:35a $ $Revision: 2 $ Name: Force.uc Author: Aaron R Leiby Date: 9 March 2000 Description: Base class of all forces that can act upon particles. How to use this class:

Properties

Property group 'Force'

AffectedTemplates

Type: array<ParticleTemplate>

Modifiers: editinline


bIterateAll

Type: bool


Default value: True

GroupName

Type: name


Priority

Type: float


Native functions

AddExternalTemplate

native event AddExternalTemplate (ParticleTemplate T)


AddTemplate

native event AddTemplate (ParticleTemplate T)


RemoveExternalTemplate

native event RemoveExternalTemplate (ParticleTemplate T)


RemoveTemplate

native event RemoveTemplate (ParticleTemplate T)