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UE2:Fragment (UE2Runtime)

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UE2Runtime Object >> Actor >> Effects >> Fragment
Package: 
Engine
This class in other games:
RTNP, U1, UT, UT2003, U2, UT2004, U2XMP

Fragment.

Properties[edit]

Property group 'Fragment'[edit]

AltImpactSound[edit]

Type: Sound


Fragments[edit]

Type: Mesh

Array size: 11


ImpactSound[edit]

Type: Sound


SplashTime[edit]

Type: float


Internal variables[edit]

bFirstHit[edit]

Type: bool


Default value: True

numFragmentTypes[edit]

Type: int


Default values[edit]

Property Value
bBounce True
bCollideWorld True
bDestroyInPainVolume True
bFixedRotationDir True
CollisionHeight 4.0
CollisionRadius 18.0
DrawType DT_Mesh
LifeSpan 20.0
Physics PHYS_Falling
SoundVolume 0

Functions[edit]

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Actor.HitWall


Other instance functions[edit]

CalcVelocity[edit]

simulated function CalcVelocity (Object.Vector Momentum)


CanSplash[edit]

function bool CanSplash ()

Overrides: Actor.CanSplash


RandSpin[edit]

simulated final function RandSpin (float spinRate)


States[edit]

Dying[edit]

Dying.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Dying.TakeDamage[edit]

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage (global)


Dying.timer[edit]

simulated event timer ()

Overrides: Actor.Timer (global)


Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.PhysicsVolumeChange[edit]

simulated singular event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange (global)


Flying.timer[edit]

simulated event timer ()

Overrides: Actor.Timer (global)