I don't need to test my programs. I have an error-correcting modem.

UE2:GUIComponent delegates (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> GUI >> GUIComponent (delegates)
GUIComponent delegates in other games:
UE2Runtime, UT2003
Other member categories for this class:
functions, properties

Delegates[edit]

OnActivate[edit]

delegate OnActivate ()


OnArrival[edit]

delegate OnArrival (GUIComponent Sender, GUI.EAnimationType Type)


OnBeginDrag[edit]

delegate bool OnBeginDrag (GUIComponent Sender)


OnBeginTooltip[edit]

delegate GUIToolTip OnBeginTooltip ()


OnCapturedMouseMove[edit]

delegate bool OnCapturedMouseMove (float deltaX, float deltaY)


OnChange[edit]

delegate OnChange (GUIComponent Sender)


OnClick[edit]

delegate bool OnClick (GUIComponent Sender)


OnDblClick[edit]

delegate bool OnDblClick (GUIComponent Sender)


OnDeActivate[edit]

delegate OnDeActivate ()


OnDesignModeKeyEvent[edit]

delegate bool OnDesignModeKeyEvent (Interactions.EInputKey Key, Interactions.EInputAction State)


OnDragDrop[edit]

delegate bool OnDragDrop (GUIComponent Sender)


OnDragEnter[edit]

delegate OnDragEnter (GUIComponent Sender)


OnDragLeave[edit]

delegate OnDragLeave (GUIComponent Sender)


OnDragOver[edit]

delegate OnDragOver (GUIComponent Sender)


OnDraw[edit]

delegate bool OnDraw (Canvas Canvas)


OnEndAnimation[edit]

delegate OnEndAnimation (GUIComponent Sender, GUI.EAnimationType Type)


OnEndDrag[edit]

delegate OnEndDrag (GUIComponent Sender, bool bAccepted)


OnEndTooltip[edit]

delegate bool OnEndTooltip ()


OnHide[edit]

delegate OnHide ()


OnHitTest[edit]

delegate OnHitTest (float MouseX, float MouseY)


OnHover[edit]

delegate bool OnHover (GUIComponent Sender)


OnInvalidate[edit]

delegate OnInvalidate (GUIComponent Who)


OnKeyEvent[edit]

delegate bool OnKeyEvent (out byte Key, out byte State, float delta)


OnKeyType[edit]

delegate bool OnKeyType (out byte Key, optional string Unicode)


OnLoadINI[edit]

delegate OnLoadINI (GUIComponent Sender, string s)


OnMessage[edit]

delegate OnMessage (coerce string Msg, float MsgLife)


OnMousePressed[edit]

delegate OnMousePressed (GUIComponent Sender, bool bRepeat)


OnMouseRelease[edit]

delegate OnMouseRelease (GUIComponent Sender)


OnMultiSelect[edit]

delegate bool OnMultiSelect (GUIComponent Sender)


OnPreDraw[edit]

delegate bool OnPreDraw (Canvas Canvas)


OnRender[edit]

delegate OnRender (Canvas Canvas)


OnRendered[edit]

delegate OnRendered (Canvas Canvas)


OnRightClick[edit]

delegate bool OnRightClick (GUIComponent Sender)


OnSaveINI[edit]

delegate string OnSaveINI (GUIComponent Sender)


OnShow[edit]

delegate OnShow ()


OnTimer[edit]

delegate OnTimer (GUIComponent Sender)


OnWatch[edit]

delegate OnWatch ()