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UE2:GUIController (UT2003)
Object >> Interactions >> Interaction >> BaseGUIController >> GUIController |
Contents
- 1 Properties
- 1.1 ActiveControl
- 1.2 ActivePage
- 1.3 AltPressed
- 1.4 AutoLoad
- 1.5 bCurMenuInitialized
- 1.6 bDesignMode
- 1.7 bForceMouseCheck
- 1.8 bHighlightCurrent
- 1.9 bIgnoreNextRelease
- 1.10 bIgnoreUntilPress
- 1.11 bModAuthor
- 1.12 ButtonRepeatDelay
- 1.13 ClickSound
- 1.14 CtrlPressed
- 1.15 CursorFade
- 1.16 CursorStep
- 1.17 DblClickWindow
- 1.18 DownSound
- 1.19 EditSound
- 1.20 FastCursorFade
- 1.21 FastCursorStep
- 1.22 FocusedControl
- 1.23 FontStack
- 1.24 GameResolution
- 1.25 LastClickTime
- 1.26 LastClickX
- 1.27 LastClickY
- 1.28 LastMouseX
- 1.29 LastMouseY
- 1.30 MainNotWanted
- 1.31 MenuMouseSens
- 1.32 MenuStack
- 1.33 MouseCursorOffset
- 1.34 MouseCursors
- 1.35 MouseOverSound
- 1.36 MouseX
- 1.37 MouseY
- 1.38 MoveControl
- 1.39 PersistentStack
- 1.40 RepeatDelta
- 1.41 RepeatKey
- 1.42 RepeatTime
- 1.43 ShiftPressed
- 1.44 SkipControl
- 1.45 StyleNames
- 1.46 StyleStack
- 1.47 UpSound
- 1.48 WhiteBorder
- 1.49 Subobjects
- 2 Delegates
- 3 Functions
- Package:
- XInterface
- This class in other games:
- UT2004, UE2Runtime
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Class: Engine.GUIController
The GUIController is a simple FILO menu stack. You have 3 things you can do. You can Open a menu which adds the menu to the top of the stack. You can Replace a menu which replaces the current menu with the new menu. And you can close a menu, which returns you to the last menu on the stack.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
ActiveControl
Type: GUIComponent
Which control is currently active
ActivePage
Type: GUIPage
Points to the currently active page
AltPressed
Type: bool
Alt key is being held
AutoLoad
Modifiers: config
bCurMenuInitialized
Type: bool
Has the current Menu Finished initialization
bDesignMode
Type: bool
Are we in design mode;
bForceMouseCheck
Type: bool
HACK
bHighlightCurrent
Type: bool
Highlight the current control being edited
Default value: True
bIgnoreNextRelease
Type: bool
Used to make sure discard errant releases.
bIgnoreUntilPress
Type: bool
HACK
bModAuthor
Type: bool
Modifiers: config
Allows bDesign Mode
ButtonRepeatDelay
Type: float
The amount of delay for faking button repeats
Default value: 0.25
ClickSound
Type: Sound
Default value: Sound'MenuSounds.MS_Click'
CtrlPressed
Type: bool
Ctrl key is being held
CursorFade
Type: float
How visible is the cursor
CursorStep
Type: int
Are we fading in or out
Default value: 1
DblClickWindow
Type: float
How long do you have for a double click
Default value: 0.5
DownSound
Type: Sound
Default value: Sound'MenuSounds.MS_ListChangeDown'
EditSound
Type: Sound
Default value: Sound'MenuSounds.MS_Edit'
FastCursorFade
Type: float
How visible is the cursor
FastCursorStep
Type: int
Are we fading in or out
Default value: 1
FocusedControl
Type: GUIComponent
Top most Focused control
FontStack
Modifiers: editinline
Holds all the possible fonts
Default value, index 0: UT2MenuFont'GUIMenuFont'
Default value, index 1: UT2DefaultFont'GUIDefaultFont'
Default value, index 2: UT2LargeFont'GUILargeFont'
Default value, index 3: UT2HeaderFont'GUIHeaderFont'
Default value, index 4: UT2SmallFont'GUISmallFont'
Default value, index 5: UT2MidGameFont'GUIMidGameFont'
Default value, index 6: UT2SmallHeaderFont'GUISmallHeaderFont'
Default value, index 7: UT2ServerListFont'GUIServerListFont'
Default value, index 8: UT2IRCFont'GUIIRCFont'
GameResolution
Type: string
LastClickTime
Type: float
When did the last click occur
LastClickX
Type: int
LastClickY
Type: int
Who was the active component
LastMouseX
Type: float
LastMouseY
Type: float
MainNotWanted
Type: bool
MenuMouseSens
Type: float
Modifiers: config
Default value: 1.0
MenuStack
Modifiers: editinline, export
Holds the stack of menus
MouseCursorOffset
Type: array<Object.Vector>
Modifiers: editinline
Only X,Y used, between 0 and 1. 'Hot Spot' of cursor material.
Default value, index 0:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 0.0 |
Default value, index 1:
Member | Value |
---|---|
X | 0.5 |
Y | 0.5 |
Z | 0.0 |
Default value, index 2:
Member | Value |
---|---|
X | 0.5 |
Y | 0.5 |
Z | 0.0 |
Default value, index 3:
Member | Value |
---|---|
X | 0.5 |
Y | 0.5 |
Z | 0.0 |
Default value, index 4:
Member | Value |
---|---|
X | 0.5 |
Y | 0.5 |
Z | 0.0 |
Default value, index 5:
Member | Value |
---|---|
X | 0.5 |
Y | 0.5 |
Z | 0.0 |
Default value, index 6:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 0.0 |
MouseCursors
Modifiers: editinline
Holds a list of all possible mouse
Default value, index 0: Material'InterfaceContent.MouseCursor'
Default value, index 1: Material'InterfaceContent.SplitterCursor'
Default value, index 2: Material'InterfaceContent.SplitterCursor'
Default value, index 3: Material'InterfaceContent.SplitterCursorVert'
Default value, index 4: Material'InterfaceContent.SplitterCursor'
Default value, index 5: Material'InterfaceContent.SplitterCursor'
Default value, index 6: Material'InterfaceContent.MouseCursor'
MouseOverSound
Type: Sound
Default value: Sound'MenuSounds.MS_MouseOver'
MouseX
Type: float
MouseY
Type: float
Where is the mouse currently located
MoveControl
Type: GUIComponent
Used for visual design
PersistentStack
Holds the set of pages which are persistent across close/open
RepeatDelta
Type: float
Data var
RepeatKey
Type: byte
Used to determine what should repeat
RepeatTime
Type: float
How long until the next repeat;
ShiftPressed
Type: bool
Shift key is being held
SkipControl
Type: GUIComponent
This control should be skipped over and drawn at the end
StyleNames
Holds the name of all styles to use
Default value, index 0: "xinterface.STY_RoundButton"
Default value, index 1: "xinterface.STY_RoundScaledButton"
Default value, index 10: "xinterface.STY_CharButton"
Default value, index 11: "xinterface.STY_ArrowLeft"
Default value, index 12: "xinterface.STY_ArrowRight"
Default value, index 13: "xinterface.STY_ServerBrowserGrid"
Default value, index 14: "xinterface.STY_NoBackground"
Default value, index 15: "xinterface.STY_ServerBrowserGridHeader"
Default value, index 16: "xinterface.STY_SliderCaption"
Default value, index 17: "xinterface.STY_LadderButton"
Default value, index 18: "xinterface.STY_LadderButtonHi"
Default value, index 19: "XInterface.STY_LadderButtonActive"
Default value, index 20: "xinterface.STY_SquareButton"
Default value, index 21: "xinterface.STY_BindBox"
Default value, index 22: "xinterface.STY_SquareBar"
Default value, index 23: "xinterface.STY_MidGameButton"
Default value, index 24: "xinterface.STY_TextLabel"
Default value, index 25: "xinterface.STY_ComboListBox"
Default value, index 26: "xinterface.STY_SquareMenuButton"
Default value, index 27: "xinterface.STY_IRCText"
Default value, index 28: "xinterface.STY_IRCEntry"
Default value, index 29: "xinterface.STY_MedHeader"
Default value, index 30: "xinterface.STY_ListBox"
Default value, index 31: "xinterface.STY_ScrollZone"
Default value, index 32: "xinterface.STY_TextButton"
Default value, index 33: "xinterface.STY_Page"
Default value, index 34: "xinterface.STY_Header"
Default value, index 35: "xinterface.STY_Footer"
Default value, index 36: "xinterface.STY_TabButton"
StyleStack
Holds all of the possible styles
UpSound
Type: Sound
Default value: Sound'MenuSounds.MS_ListChangeUp'
WhiteBorder
Type: Material
Default value: Material'InterfaceContent.Menu.WhiteBorder'
Subobjects
GUIDefaultFont
Class: XInterface.UT2DefaultFont
Property | Value |
---|---|
bFixedSize | True |
GUIHeaderFont
Class: XInterface.UT2HeaderFont
Property | Value |
---|---|
bFixedSize | False |
GUIIRCFont
Class: XInterface.UT2IRCFont
Property | Value |
---|---|
bFixedSize | False |
GUILargeFont
Class: XInterface.UT2LargeFont
Property | Value |
---|---|
bFixedSize | False |
GUIMenuFont
Class: XInterface.UT2MenuFont
Property | Value |
---|---|
bFixedSize | False |
GUIMidGameFont
Class: XInterface.UT2MidGameFont
Property | Value |
---|---|
bFixedSize | False |
GUIServerListFont
Class: XInterface.UT2ServerListFont
Property | Value |
---|---|
bFixedSize | False |
GUISmallFont
Class: XInterface.UT2SmallFont
Property | Value |
---|---|
bFixedSize | False |
GUISmallHeaderFont
Class: XInterface.UT2SmallHeaderFont
Property | Value |
---|---|
bFixedSize | False |
Delegates
OnNeedRawKeyPress
Functions
Native functions
GetMenuFont
GetStyle
GetCurrentRes
GetMainMenuClass
GetMapList
GetOGGList
GetProfileList
GetTeamSymbolList
GetWeaponList
LoadDecoText
ResetKeyboard
Events
AutoLoadMenus
Overrides: BaseGUIController.AutoLoadMenus
ChangeFocus
CloseAll
Overrides: BaseGUIController.CloseAll
CloseMenu
Overrides: BaseGUIController.CloseMenu
CreateMenu
InitializeController
Overrides: BaseGUIController.InitializeController
MoveFocused
NeedsMenuResolution
Overrides: BaseGUIController.NeedsMenuResolution
NotifyLevelChange
Overrides: Interaction.NotifyLevelChange
OpenMenu
Overrides: BaseGUIController.OpenMenu
ReplaceMenu
Overrides: BaseGUIController.ReplaceMenu
SetRequiredGameResolution
Overrides: BaseGUIController.SetRequiredGameResolution
Other instance functions
ClearControls
HasMouseMoved
RegisterStyle
ResetFocus
SetControllerStatus
Overrides: BaseGUIController.SetControllerStatus