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UE2:GUIGFXButton (UT2003)
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Object >> GUI >> GUIComponent >> GUIButton >> GUIGFXButton |
- Package:
- XInterface
- Direct subclasses:
- GUICheckBoxButton, GUIHorzGripButton, GUIHorzScrollButton, GUISpinnerButton, GUIVertGripButton, GUIVertScrollButton, LadderButton
- This class in other games:
- UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: xInterface.GUIButton
GUIGFXButton - The basic button class. It can be used for icon buttons or Checkboxes
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
bCheckBox[edit]
Type: bool
Is this a check box button (ie: supports 2 states)
bClientBound[edit]
Type: bool
Graphic is drawn using clientbounds if true
Graphic[edit]
Type: Material
The graphic to display
Position[edit]
Type: GUI.eIconPosition
How do we draw the Icon
Internal variables[edit]
bChecked[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bRepeatClick | True |
Instance functions[edit]
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIButton.InitComponent
InternalOnClick[edit]
function bool InternalOnClick (GUIComponent Sender)
SetChecked[edit]
function SetChecked (bool bNewChecked)