Always snap to grid

UE2:GUIHorzScrollBar (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIScrollBarBase >> GUIHorzScrollBar
Package: 
XInterface
This class in other games:
UT2004, UE2Runtime

Class: XInterface.GUIHorzScrollBar Parent: XInterface.GUIMultiComponent

<Enter a description here>

Properties

GripLeft

Type: float

Where in the ScrollZone is the grip - Set Natively

GripWidth

Type: float

How big is the grip - Set Natively

Default values

Property Value
Controls[0] GUIHorzScrollZone'HScrollZone'
Controls[1] GUIHorzScrollButton'HLeftBut'
Controls[2] GUIHorzScrollButton'HRightBut'
Controls[3] GUIHorzGripButton'HGrip'
WinWidth 0.0375

Subobjects

HGrip

Class: XInterface.GUIHorzGripButton

Empty subobject definition.

HLeftBut

Class: XInterface.GUIHorzScrollButton

Property Value
LeftButton True

HRightBut

Class: XInterface.GUIHorzScrollButton

Property Value
LeftButton False

HScrollZone

Class: XInterface.GUIHorzScrollZone

Empty subobject definition.

Functions

Events

AlignThumb

event AlignThumb ()

Overrides: GUIScrollBarBase.AlignThumb


Other instance functions

GripMouseMove

function bool GripMouseMove (float deltaX, float deltaY)


InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


LeftTickClick

function bool LeftTickClick (GUIComponent Sender)


MoveGripBy

function MoveGripBy (int items)

Overrides: GUIScrollBarBase.MoveGripBy


RightTickClick

function bool RightTickClick (GUIComponent Sender)


UpdateGripPosition

function UpdateGripPosition (float NewPos)

Overrides: GUIScrollBarBase.UpdateGripPosition


WheelDown

function WheelDown ()


WheelUp

function WheelUp ()


ZoneClick

function ZoneClick (float Delta)