Always snap to grid
UE2:GUIHorzScrollBar (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIScrollBarBase >> GUIHorzScrollBar |
Contents
- Package:
- XInterface
- This class in other games:
- UT2004, UE2Runtime
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Class: XInterface.GUIHorzScrollBar Parent: XInterface.GUIMultiComponent
<Enter a description here>
Properties
GripLeft
Type: float
Where in the ScrollZone is the grip - Set Natively
GripWidth
Type: float
How big is the grip - Set Natively
Default values
Property | Value |
---|---|
Controls[0] | GUIHorzScrollZone'HScrollZone' |
Controls[1] | GUIHorzScrollButton'HLeftBut' |
Controls[2] | GUIHorzScrollButton'HRightBut' |
Controls[3] | GUIHorzGripButton'HGrip' |
WinWidth | 0.0375 |
Subobjects
HGrip
Class: XInterface.GUIHorzGripButton
Empty subobject definition.
HLeftBut
Class: XInterface.GUIHorzScrollButton
Property | Value |
---|---|
LeftButton | True |
HRightBut
Class: XInterface.GUIHorzScrollButton
Property | Value |
---|---|
LeftButton | False |
HScrollZone
Class: XInterface.GUIHorzScrollZone
Empty subobject definition.
Functions
Events
AlignThumb
event AlignThumb ()
Overrides: GUIScrollBarBase.AlignThumb
Other instance functions
GripMouseMove
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
LeftTickClick
function bool LeftTickClick (GUIComponent Sender)
MoveGripBy
function MoveGripBy (int items)
Overrides: GUIScrollBarBase.MoveGripBy
RightTickClick
function bool RightTickClick (GUIComponent Sender)
UpdateGripPosition
function UpdateGripPosition (float NewPos)
Overrides: GUIScrollBarBase.UpdateGripPosition
WheelDown
function WheelDown ()
WheelUp
function WheelUp ()
ZoneClick
function ZoneClick (float Delta)