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UE2:GUIVertScrollBar (UT2003)

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UT2003 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIScrollBarBase >> GUIVertScrollBar
Package: 
XInterface
This class in other games:
UT2004, UE2Runtime

Class: XInterface.GUIVertScrollBar

Properties[edit]

GrabOffset[edit]

Type: float

distance from top of button that the user started their drag. Set natively.

GripHeight[edit]

Type: float

How big is the grip - Set Natively

GripTop[edit]

Type: float

Where in the ScrollZone is the grip - Set Natively

Default values[edit]

Property Value
Controls[0] GUIVertScrollZone'ScrollZone'
Controls[1] GUIVertScrollButton'UpBut'
Controls[2] GUIVertScrollButton'DownBut'
Controls[3] GUIVertGripButton'Grip'
WinWidth 0.0375

Subobjects[edit]

DownBut[edit]

Class: XInterface.GUIVertScrollButton

Property Value
UpButton False

Grip[edit]

Class: XInterface.GUIVertGripButton

Empty subobject definition.

ScrollZone[edit]

Class: XInterface.GUIVertScrollZone

Empty subobject definition.

UpBut[edit]

Class: XInterface.GUIVertScrollButton

Property Value
UpButton True

Functions[edit]

Events[edit]

AlignThumb[edit]

event AlignThumb ()

Overrides: GUIScrollBarBase.AlignThumb


Other instance functions[edit]

DownTickClick[edit]

function bool DownTickClick (GUIComponent Sender)


GripClick[edit]

function bool GripClick (GUIComponent Sender)


GripMouseMove[edit]

function bool GripMouseMove (float deltaX, float deltaY)


InitComponent[edit]

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


MoveGripBy[edit]

function MoveGripBy (int items)

Overrides: GUIScrollBarBase.MoveGripBy


UpdateGripPosition[edit]

function UpdateGripPosition (float NewPos)

Overrides: GUIScrollBarBase.UpdateGripPosition


UpTickClick[edit]

function bool UpTickClick (GUIComponent Sender)


WheelDown[edit]

function WheelDown ()


WheelUp[edit]

function WheelUp ()


ZoneClick[edit]

function ZoneClick (float Delta)