Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:GameEngine (UT2003)

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UT2003 Object >> Subsystem >> Engine >> GameEngine
Package: 
Engine
This class in other games:
U2XMP, U2, UE2Runtime, UT2004, UT3, UDK

GameEngine: The game subsystem. This is a built-in Unreal class and it shouldn't be modified.

Properties

bCheatProtection

Type: bool


ConnectingMenuClass

Type: string

Modifiers: config

Menu that appears when you are connecting

Default value: "XInterface.MenuConnecting"

DisconnectMenuClass

Type: string

Modifiers: config

Menu that appears when you are disconnected

DummyArray

Type: array<Object>

Do not modify

DummyObject

Type: Object

Do not modify

GEntry

Type: Level


GLevel

Type: Level


GPendingLevel

Type: PendingLevel


LastURL

Type: URL


LoadingClass

Type: string

Modifiers: config


Default value: "XInterface.TestVignette"

MainMenuClass

Type: string

Modifiers: config

Menu that appears when you first start

Default value: "XInterface.UT2MainMenu"

ServerActors

Type: array<string>

Modifiers: config


ServerPackages

Type: array<string>

Modifiers: config


Structs

URL

string Protocol 
Protocol, i.e. "unreal" or "http".
string Host 
Protocol, i.e. "unreal" or "http".
int Port 
Optional host port.
string Map 
Map name, i.e. "SkyCity", default is "Index".
array<string> Op 
Options.
string Portal 
Portal to enter through, default is "".
int Valid