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UE2:GameInfo instance functions (U2XMP)

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U2XMP Object >> Actor >> Info >> GameInfo (instance functions)

Contents

GameInfo instance functions in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
properties

Instance functions

AddDefaultInventory

function AddDefaultInventory (Pawn PlayerPawn)


AdjustPawnClass

function AdjustPawnClass (out string InClass)


ArmorReduceDamage

function int ArmorReduceDamage (int Damage, Pawn Injured, class<DamageTypeDamageType, Object.Vector HitLocation)


AtCapacity

function bool AtCapacity (bool bSpectator)


BroadcastDeathMessage

function BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageTypedamageType)


BroadcastTeam

function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type)


CanSpectate

function bool CanSpectate (PlayerController Viewer, Actor ViewTarget)


ChangeName

function ChangeName (Controller Other, coerce string S, bool bNameChange)


ChangeTeam

function bool ChangeTeam (Controller Other, int N)


CheckEndGame

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)


CheckForEndGame

function CheckForEndGame ()


CheckScore

function CheckScore (PlayerReplicationInfo Scorer)


DecActiveRagDollDeaths

function DecActiveRagDollDeaths ()


DestroyInventory

function DestroyInventory (Pawn PlayerPawn)


DiscardInventory

function DiscardInventory (Pawn Other)


EndGame

function EndGame (PlayerReplicationInfo Winner, string Reason)


EndLogging

function EndLogging (string Reason)


FindPlayerStart

function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)


GetActiveRagDollDeaths

function int GetActiveRagDollDeaths ()


GetAutoAim

simulated function float GetAutoAim ()


GetCustomMapName

function string GetCustomMapName (string MapName)


GetDamageByPlayerScalar

function float GetDamageByPlayerScalar ()


GetDamageToPlayerScalar

function float GetDamageToPlayerScalar ()


GetDefaultPlayerClassName

function string GetDefaultPlayerClassName (Controller C)


GetDifficulty

function byte GetDifficulty ()


GetGameSpeed

simulated function float GetGameSpeed ()


GetInfiniteAmmo

function bool GetInfiniteAmmo ()


GetInfo

function string GetInfo ()


GetIntOption

function int GetIntOption (string Options, string ParseString, int CurrentValue)


GetKeyValue

function GetKeyValue (string Pair, out string Key, out string Value)


GetLevelRatingDefensive

function float GetLevelRatingDefensive ()


GetLevelRatingOffensive

function float GetLevelRatingOffensive ()


GetMaxDifficulty

function byte GetMaxDifficulty ()


GetMaxRagDollDeaths

function int GetMaxRagDollDeaths ()


GetNormalizedDifficulty

function float GetNormalizedDifficulty ()


GetRagdollDetailLevel

function int GetRagdollDetailLevel ()


GetReloadsEnabled

function bool GetReloadsEnabled ()


GetRules

function string GetRules ()


GetServerPort

function int GetServerPort ()


GrabOption

function bool GrabOption (out string Options, out string Result)


IncActiveRagDollDeaths

function IncActiveRagDollDeaths ()


InitGameReplicationInfo

function InitGameReplicationInfo ()


InitLogging

function InitLogging ()


IsOnTeam

function bool IsOnTeam (Controller Other, int TeamNum)


Kick

function Kick (string S)


KickBan

function KickBan (string S)


Killed

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)


LogGameParameters

function LogGameParameters ()


Logout

function Logout (Controller Exiting)


NotifyCutSceneEnd

function NotifyCutSceneEnd ()


NotifyCutSceneStart

function NotifyCutSceneStart ()


NotifyKilled

function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypeDamageType)


ParseOption

function string ParseOption (string Options, string InKey)


PickTeam

function byte PickTeam (byte Current)


PickupQuery

function bool PickupQuery (Pawn Other, Pickup item)


PlaySpawnEffect

function float PlaySpawnEffect (Pickup P)


PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)


PostLoginAddDefaultInventory

function PostLoginAddDefaultInventory (Pawn P, bool bUseDefaultInventory)


PreventDeath

function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)


ProcessServerTravel

function ProcessServerTravel (string URL, bool bItems)


RatePlayerStart

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)


ReduceDamage

function int ReduceDamage (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


Reset

function Reset ()

Overrides: Actor.Reset


RestartGame

function RestartGame ()


RestartPlayer

function RestartPlayer (Controller aPlayer)


RestartPlayerAddDefaultInventory

function RestartPlayerAddDefaultInventory (Pawn P)


ScoreKill

function ScoreKill (Controller Killer, Controller Other)


ScoreObjective

function ScoreObjective (PlayerReplicationInfo Scorer, int Score)


SendPlayer

function SendPlayer (PlayerController aPlayer, string URL)


SendStartMessage

function SendStartMessage (PlayerController P)


SetAutoAim

simulated function SetAutoAim (float F)


SetDifficulty

function SetDifficulty (byte _Difficulty)


SetGameSpeed

function SetGameSpeed (float T)


SetInfiniteAmmo

function SetInfiniteAmmo (bool bVal)


SetPause

function bool SetPause (bool bPause, PlayerController P, optional int Key)


SetPlayerDefaults

function SetPlayerDefaults (Pawn PlayerPawn)


SetReloadsEnabled

function SetReloadsEnabled (bool bVal)


ShouldRespawn

function bool ShouldRespawn (Pickup Other)


StartMatch

function StartMatch ()