Mostly Harmless
UE2:GameInfo properties (UE2Runtime)
Contents
- 1 Properties
- 1.1 Property group 'GameInfo'
- 1.2 Internal variables
- 1.2.1 AccessControl
- 1.2.2 AccessControlClass
- 1.2.3 AutoAim
- 1.2.4 bAdminCanPause
- 1.2.5 bAllowBehindView
- 1.2.6 bAllowWeaponThrowing
- 1.2.7 bAlreadyChanged
- 1.2.8 bAlternateMode
- 1.2.9 BaseMutator
- 1.2.10 bCanChangeSkin
- 1.2.11 bCanViewOthers
- 1.2.12 bChangeLevels
- 1.2.13 bDelayedStart
- 1.2.14 BeaconName
- 1.2.15 bEnableStatLogging
- 1.2.16 bGameEnded
- 1.2.17 bGameRestarted
- 1.2.18 bKeepSamePlayerStart
- 1.2.19 bLoggingGame
- 1.2.20 BotMenuType
- 1.2.21 bOverTime
- 1.2.22 bPauseable
- 1.2.23 bRestartLevel
- 1.2.24 BroadcastHandler
- 1.2.25 BroadcastHandlerClass
- 1.2.26 bTeamGame
- 1.2.27 bWaitingToStartMatch
- 1.2.28 bWeaponStay
- 1.2.29 bWelcomePending
- 1.2.30 CurrentID
- 1.2.31 DeathMessageClass
- 1.2.32 DefaultPlayerClassName
- 1.2.33 DefaultPlayerName
- 1.2.34 FearCostFallOff
- 1.2.35 GameDifficulty
- 1.2.36 GameMessageClass
- 1.2.37 GameName
- 1.2.38 GameOptionsMenuType
- 1.2.39 GameReplicationInfo
- 1.2.40 GameRulesModifiers
- 1.2.41 GameSpeed
- 1.2.42 GameStats
- 1.2.43 GameStatsClass
- 1.2.44 GameUMenuType
- 1.2.45 GIPropsDisplayText
- 1.2.46 GIPropsExtras
- 1.2.47 GoalScore
- 1.2.48 GoreLevel
- 1.2.49 HUDType
- 1.2.50 MapListType
- 1.2.51 MapPrefix
- 1.2.52 MaxLives
- 1.2.53 MaxPlayers
- 1.2.54 MaxSpectators
- 1.2.55 MultiplayerUMenuType
- 1.2.56 MutatorClass
- 1.2.57 NumBots
- 1.2.58 NumPlayers
- 1.2.59 NumSpectators
- 1.2.60 OtherMesgGroup
- 1.2.61 PlayerControllerClass
- 1.2.62 PlayerControllerClassName
- 1.2.63 RulesMenuType
- 1.2.64 ScoreBoardType
- 1.2.65 SecurityClass
- 1.2.66 SettingsMenuType
- 1.2.67 StartTime
- 1.2.68 TimeLimit
- 1.2.69 VoiceChatters
- GameInfo properties in other games:
- RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- instance functions
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Properties
Property group 'GameInfo'
Acronym
Type: string
Default value: "???"
DecoTextName
Type: string
GameReplicationInfoClass
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
ScreenShotName
Type: string
Internal variables
AccessControl
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
AccessControlClass
Type: string
Modifiers: globalconfig
Default value: "Engine.AccessControl"
AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
bAdminCanPause
Type: bool
Modifiers: globalconfig
Default value: True
bAllowBehindView
Type: bool
Modifiers: config
bAllowWeaponThrowing
Type: bool
Modifiers: config
Default value: True
bAlreadyChanged
Type: bool
bAlternateMode
Type: bool
Modifiers: localized
BaseMutator
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
bCanViewOthers
Type: bool
Default value: True
bChangeLevels
Type: bool
Modifiers: globalconfig
Default value: True
bDelayedStart
Type: bool
BeaconName
Type: string
Identifying string used for finding LAN servers.
bEnableStatLogging
Type: bool
Modifiers: globalconfig
If True, games will log
bGameEnded
Type: bool
set when game ends
bGameRestarted
Type: bool
bKeepSamePlayerStart
Type: bool
used in post login
bLoggingGame
Type: bool
Does this gametype log?
BotMenuType
Type: string
Type of bot menu to display.
bOverTime
Type: bool
bPauseable
Type: bool
Whether the game is pauseable.
Default value: True
bRestartLevel
Type: bool
Level should be restarted when player dies
Default value: True
BroadcastHandler
Type: BroadcastHandler
handles message (text and localized) broadcasts
BroadcastHandlerClass
Type: string
Default value: "Engine.BroadcastHandler"
bTeamGame
Type: bool
This is a team game.
bWaitingToStartMatch
Type: bool
bWeaponStay
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bWelcomePending
Type: bool
CurrentID
Type: int
DeathMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
DefaultPlayerClassName
Type: string
DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
FearCostFallOff
Type: float
how fast the FearCost in NavigationPoints falls off
Default value: 0.95
GameDifficulty
Type: float
Modifiers: globalconfig
Default value: 1.0
GameMessageClass
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
GameName
Type: string
Modifiers: localized
Default value: "Game"
GameOptionsMenuType
Type: string
Type of options dropdown to display.
GameReplicationInfo
Type: GameReplicationInfo
GameRulesModifiers
Type: GameRules
linked list of modifier classes which affect game rules
GameSpeed
Type: float
Modifiers: globalconfig
Scale applied to game rate.
Default value: 1.0
GameStats
Type: GameStats
Holds the GameStats actor
GameStatsClass
Type: string
Modifiers: globalconfig
Default value: "Engine.GameStats"
GameUMenuType
Type: string
Type of Game dropdown to display.
GIPropsDisplayText
Type: string
Array size: 11
Modifiers: private, localized
GIPropsExtras
Type: string
Array size: 2
Modifiers: private, localized
GoalScore
Type: int
Modifiers: config
what score is needed to end the match
GoreLevel
Type: int
Modifiers: globalconfig
0=Normal, increasing values=less gore
HUDType
Type: string
HUD class this game uses.
Default value: "Engine.HUD"
MapListType
Type: string
Maplist this game uses.
MapPrefix
Type: string
Prefix characters for names of maps for this game type.
MaxLives
Type: int
Modifiers: config
max number of lives for match, unless overruled by level's GameDetails
MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display.
MutatorClass
Type: string
Default value: "Engine.Mutator"
NumBots
Type: int
number of non-human players (AI controlled but participating as a player)
NumPlayers
Type: int
number of human players
NumSpectators
Type: int
Current number of spectators.
OtherMesgGroup
Type: name
PlayerControllerClass
Type: class<PlayerController>
type of player controller to spawn for players logging in
PlayerControllerClassName
Type: string
Default value: "Engine.PlayerController"
RulesMenuType
Type: string
Type of rules menu to display.
ScoreBoardType
Type: string
Type of class<Menu> to use for scoreboards. (gam)
SecurityClass
Type: string
Modifiers: globalconfig
Default value: "Engine.Security"
SettingsMenuType
Type: string
Type of settings menu to display.
StartTime
Type: float
TimeLimit
Type: int
Modifiers: config
VoiceChatters
Type: array<VoiceChatterInfo>