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UE2:GameInfo properties (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> GameInfo (properties)

Contents

GameInfo properties in other games:
RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UT3, UDK
Other member categories for this class:
instance functions

Properties

Property group 'GameInfo'

Acronym

Type: string


Default value: "???"

DecoTextName

Type: string


GameReplicationInfoClass

Type: class<GameReplicationInfo>


Default value: Class'Engine.GameReplicationInfo'

ScreenShotName

Type: string


Internal variables

AccessControl

Type: AccessControl

AccessControl controls whether players can enter and/or become admins

AccessControlClass

Type: string

Modifiers: globalconfig


Default value: "Engine.AccessControl"

AutoAim

Type: float

Modifiers: globalconfig


Default value: 0.93

bAdminCanPause

Type: bool

Modifiers: globalconfig


Default value: True

bAllowBehindView

Type: bool

Modifiers: config


bAllowWeaponThrowing

Type: bool

Modifiers: config


Default value: True

bAlreadyChanged

Type: bool


bAlternateMode

Type: bool

Modifiers: localized


BaseMutator

Type: Mutator

linked list of Mutators (for modifying actors as they enter the game)

bCanChangeSkin

Type: bool

Allow player to change skins in game.

Default value: True

bCanViewOthers

Type: bool


Default value: True

bChangeLevels

Type: bool

Modifiers: globalconfig


Default value: True

bDelayedStart

Type: bool


BeaconName

Type: string

Identifying string used for finding LAN servers.

bEnableStatLogging

Type: bool

Modifiers: globalconfig

If True, games will log

bGameEnded

Type: bool

set when game ends

bGameRestarted

Type: bool


bKeepSamePlayerStart

Type: bool

used in post login

bLoggingGame

Type: bool

Does this gametype log?

BotMenuType

Type: string

Type of bot menu to display.

bOverTime

Type: bool


bPauseable

Type: bool

Whether the game is pauseable.

Default value: True

bRestartLevel

Type: bool

Level should be restarted when player dies

Default value: True

BroadcastHandler

Type: BroadcastHandler

handles message (text and localized) broadcasts

BroadcastHandlerClass

Type: string


Default value: "Engine.BroadcastHandler"

bTeamGame

Type: bool

This is a team game.

bWaitingToStartMatch

Type: bool


bWeaponStay

Type: bool

Modifiers: config

Whether or not weapons stay when picked up.

bWelcomePending

Type: bool


CurrentID

Type: int


DeathMessageClass

Type: class<LocalMessage>


Default value: Class'Engine.LocalMessage'

DefaultPlayerClassName

Type: string


DefaultPlayerName

Type: string

Modifiers: localized


Default value: "Player"

FearCostFallOff

Type: float

how fast the FearCost in NavigationPoints falls off

Default value: 0.95

GameDifficulty

Type: float

Modifiers: globalconfig


Default value: 1.0

GameMessageClass

Type: class<GameMessage>


Default value: Class'Engine.GameMessage'

GameName

Type: string

Modifiers: localized


Default value: "Game"

GameOptionsMenuType

Type: string

Type of options dropdown to display.

GameReplicationInfo

Type: GameReplicationInfo


GameRulesModifiers

Type: GameRules

linked list of modifier classes which affect game rules

GameSpeed

Type: float

Modifiers: globalconfig

Scale applied to game rate.

Default value: 1.0

GameStats

Type: GameStats

Holds the GameStats actor

GameStatsClass

Type: string

Modifiers: globalconfig


Default value: "Engine.GameStats"

GameUMenuType

Type: string

Type of Game dropdown to display.

GIPropsDisplayText

Type: string

Array size: 11

Modifiers: private, localized


GIPropsExtras

Type: string

Array size: 2

Modifiers: private, localized


GoalScore

Type: int

Modifiers: config

what score is needed to end the match

GoreLevel

Type: int

Modifiers: globalconfig

0=Normal, increasing values=less gore

HUDType

Type: string

HUD class this game uses.

Default value: "Engine.HUD"

MapListType

Type: string

Maplist this game uses.

MapPrefix

Type: string

Prefix characters for names of maps for this game type.

MaxLives

Type: int

Modifiers: config

max number of lives for match, unless overruled by level's GameDetails

MaxPlayers

Type: int

Modifiers: globalconfig


Default value: 16

MaxSpectators

Type: int

Modifiers: globalconfig

Maximum number of spectators.

Default value: 2

MultiplayerUMenuType

Type: string

Type of Multiplayer dropdown to display.

MutatorClass

Type: string


Default value: "Engine.Mutator"

NumBots

Type: int

number of non-human players (AI controlled but participating as a player)

NumPlayers

Type: int

number of human players

NumSpectators

Type: int

Current number of spectators.

OtherMesgGroup

Type: name


PlayerControllerClass

Type: class<PlayerController>

type of player controller to spawn for players logging in

PlayerControllerClassName

Type: string


Default value: "Engine.PlayerController"

RulesMenuType

Type: string

Type of rules menu to display.

ScoreBoardType

Type: string

Type of class<Menu> to use for scoreboards. (gam)

SecurityClass

Type: string

Modifiers: globalconfig


Default value: "Engine.Security"

SettingsMenuType

Type: string

Type of settings menu to display.

StartTime

Type: float


TimeLimit

Type: int

Modifiers: config


VoiceChatters

Type: array<VoiceChatterInfo>