Cogito, ergo sum

UE2:GameMessage (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> Info >> LocalMessage >> GameMessage
Package: 
Engine
Direct subclass:
XMPGameMessage
This class in other games:
U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

null

Properties[edit]

EnteredMessage[edit]

Type: string

Modifiers: localized


Default value: " entered the game."

FailedPlaceMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not find a starting spot"

FailedSpawnMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not spawn player"

FailedTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not find team for player"

GlobalNameChange[edit]

Type: string

Modifiers: localized


Default value: "changed name to"

LeftMessage[edit]

Type: string

Modifiers: localized


Default value: " left the game."

MaxedOutMessage[edit]

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

MustHaveStats[edit]

Type: string

Modifiers: localized


Default value: "Must have stats enabled to join this server."

NewPlayerMessage[edit]

Type: string

Modifiers: localized


Default value: "A new player entered the game."

NewTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "is now on"

NewTeamMessageTrailer[edit]

Type: string

Modifiers: localized


NoNameChange[edit]

Type: string

Modifiers: localized


Default value: "Name is already in use."

OvertimeMessage[edit]

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

SwitchLevelMessage[edit]

Type: string

Modifiers: localized


Default value: "Switching Levels"

TeamChangeAlreadyBalancedMessage[edit]

Type: string

Modifiers: localized


Default value: "Teams are already balanced."

TeamChangeAlreadyOnTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "Already on "

TeamChangeAlreadyOnTeamTrailer[edit]

Type: string

Modifiers: localized


Default value: " team."

TeamChangeBalanceMessage[edit]

Type: string

Modifiers: localized


Default value: "Joining "

TeamChangeBalanceTrailer[edit]

Type: string

Modifiers: localized


Default value: " would unbalance the teams."

TeamChangeDelayMessage[edit]

Type: string

Modifiers: localized


Default value: "Must wait "

TeamChangeDelayTrailer[edit]

Type: string

Modifiers: localized


Default value: " seconds before changing teams."

VotePassed[edit]

Type: string

Modifiers: localized


Default value: "Vote passed."

VoteStarted[edit]

Type: string

Modifiers: localized


Default value: "started a vote."

Default values[edit]

Property Value
bIsSpecial False
MessageHolder "GameMessageHolder"
MessageLabel "GameMessageLabel"

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString