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UE2:GameMessage (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> LocalMessage >> GameMessage
Package: 
Engine
This class in other games:
U2XMP, UT2003, UT2004, U2, UDK, UT3

null

Properties

EnteredMessage

Type: string

Modifiers: localized


Default value: " entered the game."

FailedPlaceMessage

Type: string

Modifiers: localized


Default value: "Could not find a starting spot"

FailedSpawnMessage

Type: string

Modifiers: localized


Default value: "Could not spawn player"

FailedTeamMessage

Type: string

Modifiers: localized


Default value: "Could not find team for player"

GlobalNameChange

Type: string

Modifiers: localized


Default value: "changed name to"

LeftMessage

Type: string

Modifiers: localized


Default value: " left the game."

MaxedOutMessage

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

MustHaveStats

Type: string

Modifiers: localized


Default value: "Must have stats enabled to join this server."

NewPlayerMessage

Type: string

Modifiers: localized


Default value: "A new player entered the game."

NewTeamMessage

Type: string

Modifiers: localized


Default value: "is now on"

NewTeamMessageTrailer

Type: string

Modifiers: localized


NoNameChange

Type: string

Modifiers: localized


Default value: "Name is already in use."

OvertimeMessage

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

SwitchLevelMessage

Type: string

Modifiers: localized


Default value: "Switching Levels"

VotePassed

Type: string

Modifiers: localized


Default value: "Vote passed."

VoteStarted

Type: string

Modifiers: localized


Default value: "started a vote."

Default values

Property Value
bIsSpecial False

Static functions

GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString