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UE2:GameObject (UT2003)

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UT2003 Object >> Actor >> Decoration >> GameObject
Package: 
UnrealGame
Direct subclasses:
CTFFlag, XBombFlag
This class in other games:
UT2004

null

Properties

Assists

Type: array<Controller>

Who tocuhes it after

bDisabled

Type: bool


bHeld

Type: bool


bHome

Type: bool


FirstTouch

Type: Controller

Who touched this objective first

GameObjBone

Type: name


Default value: 'FlagHand'

Holder

Type: UnrealPawn


HolderPRI

Type: TeamPlayerReplicationInfo


HomeBase

Type: GameObjective


MaxDropTime

Type: float


Default value: 25.0

OldTeam

Type: TeamInfo


TakenTime

Type: float


Default values

Property Value
bAlwaysZeroBoneOffset True
bUseCylinderCollision True

Functions

Events

BaseChange

singular simulated event BaseChange ()

Overrides: Decoration.BaseChange


FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Actor.FellOutOfWorld


Landed

event Landed (Object.Vector HitNormall)

Overrides: Decoration.Landed


NotReachableBy

event NotReachableBy (Pawn P)

Overrides: Decoration.NotReachableBy


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Touch

singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

CalcSetHome

protected function CalcSetHome ()


ClearHolder

function ClearHolder ()


Drop

function Drop (Object.Vector newVel)

Overrides: Decoration.Drop


IsHome

function bool IsHome ()


LogDropped

function LogDropped ()


LogReturned

function LogReturned ()


LogTaken

function LogTaken (Controller c)


Position

function Actor Position ()


Score

function Score ()


SendHome

function SendHome ()


SendHomeDisabled

function SendHomeDisabled (float TimeOut)


SetDisable

protected function SetDisable (bool disable)


SetHolder

function SetHolder (Controller C)


ValidHolder

function bool ValidHolder (Actor other)


States

Dropped

Ignores: Drop

Dropped.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Dropped.EndState

event EndState ()

Overrides: Object.EndState (global)


Dropped.Timer

event Timer ()

Overrides: Decoration.Timer (global)


Held

Ignores: SendHome, SetHolder

Held.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Held.EndState

event EndState ()

Overrides: Object.EndState (global)


Home

Modifiers: auto

Ignores: Drop, Score, SendHome

Home.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Home.EndState

event EndState ()

Overrides: Object.EndState (global)


Home.CheckTouching

function CheckTouching ()


Home.IsHome

function bool IsHome ()

Overrides: IsHome (global)