Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GameObjective (UT2003)
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective |
- Package:
- UnrealGame
- Direct subclasses:
- CTFBase, DestroyableObjective, DominationPoint, XBombDelivery, InvasionPoint, LockedObjective, TriggeredObjective, XBombSpawn
- This class in other games:
- UT2004
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Properties
Property group 'GameObjective'
AreaVolumeTag
Type: name
bAccruePoints
Type: bool
controlling team accrues points
BaseExitTime
Type: float
how long it takes to get entirely away from the base
Default value: 8.0
BaseRadius
Type: float
radius of base
Default value: 2000.0
bTeamControlled
Type: bool
disabling changes the objectives team rather than removing it
DefenderTeamIndex
Type: byte
0 = defended by team 0
DefensePriority
Type: byte
Higher priority defended/attacked first
DefenseScriptTags
Type: name
tags of scripts that are defense scripts
DestructionMessage
Type: string
Modifiers: localized
Default value: "Objective Disabled!"
LocationPostfix
Type: string
Modifiers: localized
LocationPrefix
Type: string
Modifiers: localized
Default value: "Near"
ObjectiveName
Type: string
Modifiers: localized
Score
Type: int
score given to player that completes this objective
Internal variables
AlternatePaths
Type: AssaultPath
bDisabled
Type: bool
true when objective has been destroyed
bFirstObjective
Type: bool
First objective in list of objectives defended by same team
Default value: True
bHasShootSpots
Type: bool
DefenseScripts
Type: UnrealScriptedSequence
DefenseSquad
Type: SquadAI
squad defending this objective;
MyBaseVolume
Type: Volume
NextObjective
Type: GameObjective
list of objectives defended by the same team
ObjectiveStringPrefix
Type: string
Modifiers: localized
ObjectiveStringSuffix
Type: string
Modifiers: localized
Default value: " Team Base"
StartTeam
Type: byte
Default values
Property | Value |
---|---|
bForceDoubleJump | True |
bMustBeReachable | True |
bOnlyDirtyReplication | True |
bOptionalJumpDest | True |
bReplicateMovement | False |
Functions
Events
PostBeginPlay
Overrides: JumpSpot.PostBeginPlay
Timer
Overrides: Actor.Timer
Other instance functions
BetterObjectiveThan
BotNearObjective
CanDoubleJump
Overrides: JumpSpot.CanDoubleJump
DisableObjective
GetDifficulty
GetHumanReadableName
Overrides: Actor.GetHumanReadableName
GetNumDefenders
OwnsDefenseScript
PlayAlarm
Reset
Overrides: Actor.Reset