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UE2:GameProfile (UT2003)
Object >> GameProfile |
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'GameProfile'
- 2.2 Internal variables
- 2.2.1 bInLadderGame
- 2.2.2 bWonMatch
- 2.2.3 ChampBorderObject
- 2.2.4 CurrentLadder
- 2.2.5 CurrentMenuRung
- 2.2.6 EnemyTeam
- 2.2.7 GameLadder
- 2.2.8 GameLadderName
- 2.2.9 LadderRung
- 2.2.10 NextMatchObject
- 2.2.11 PlayerCharacter
- 2.2.12 PlayerLineup
- 2.2.13 PlayerName
- 2.2.14 PlayerPositions
- 2.2.15 PositionName
- 2.2.16 SalaryCap
- 2.2.17 SpecialEvent
- 2.2.18 TeamName
- 2.2.19 TeamSymbolName
- 3 Enums
- 4 Functions
- 4.1 Static functions
- 4.2 Instance functions
- 4.2.1 AddTeammate
- 4.2.2 CheatJumpMatch
- 4.2.3 CheatSkipMatch
- 4.2.4 ClearTeammates
- 4.2.5 ContinueSinglePlayerGame
- 4.2.6 FindFirstUnfinishedLadder
- 4.2.7 GetMatchDescription
- 4.2.8 GetMatchInfo
- 4.2.9 GetNumTeammatesForMatch
- 4.2.10 GetPositionDescription
- 4.2.11 Initialize
- 4.2.12 RegisterGame
- 4.2.13 ReleaseTeammate
- 4.2.14 SetLineup
- 4.2.15 SetPosition
- 4.2.16 StartNewMatch
- Package:
- Engine
- Direct subclass:
- UT2003GameProfile
- This class in other games:
- UT2004
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Constants
NUM_POSITIONS
Value: 5
TEAM_SIZE
Value: 7
LINEUP_SIZE
Value: 4
NUM_LADDERS
Value: 6
Properties
Property group 'GameProfile'
BaseDifficulty
Type: float
configured at start of single player
Default value: 1.0
Deaths
Type: int
Difficulty
Type: float
Goals
Type: int
Kills
Type: int
ManifestIndex
Type: int
Matches
Type: int
PackageName
Type: string
Default value: "Default"
PlayerTeam
Player team members
Default value: "TeamName"
Wins
Type: int
Internal variables
bInLadderGame
Type: bool
bWonMatch
Type: bool
ChampBorderObject
Type: Object
Modifiers: transient
CurrentLadder
Type: int
CurrentMenuRung
Type: int
Modifiers: transient
set by menu system, used for starting a match, in LadderInfo. if -1, use next match in order
EnemyTeam
Type: string
Opponent team name for pending/current match
GameLadder
Type: class<LadderInfo>
GameLadderName
Type: string
Default value: "Engine.LadderInfo"
LadderRung
Type: int
Array size: 6
Default value, index 1: -1
Default value, index 2: -1
Default value, index 3: -1
Default value, index 4: -1
Default value, index 5: -1
NextMatchObject
Type: Object
Modifiers: transient
Used by GUI SP Pages for holding the Button for Next Match
PlayerCharacter
Type: string
Default value: "Gorge"
PlayerLineup
Type: int
Array size: 4
Lineup for current match. Stores index into PlayerTeam array.
Default value, index 1: 1
Default value, index 2: 2
Default value, index 3: 3
PlayerName
Type: string
Default value: "Name"
PlayerPositions
Type: EPlayerPos
Array size: 7
only need positions for AI team, so 7 max
PositionName
Type: string
Array size: 5
Modifiers: localized
text names of these positions
Default value, index 0: "AUTO-ASSIGN"
Default value, index 1: "DEFENSE"
Default value, index 2: "OFFENSE"
Default value, index 3: "ROAM"
Default value, index 4: "SUPPORT"
SalaryCap
Type: int
SpecialEvent
Type: string
TeamName
Type: string
Player team name
TeamSymbolName
Type: string
name of team symbol
Enums
EPlayerPos
- POS_Auto
- POS_Defense
- POS_Offense
- POS_Roam
- POS_Supporting