Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GameReplicationInfo (UE2Runtime)
Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo |
Contents
- 1 Properties
- 1.1 Property group 'GameReplicationInfo'
- 1.2 Internal variables
- 1.2.1 bMatchHasBegun
- 1.2.2 bStopCountDown
- 1.2.3 bTeamGame
- 1.2.4 bTeamSymbolsUpdated
- 1.2.5 CarriedObjectState
- 1.2.6 ElapsedTime
- 1.2.7 FlagPos
- 1.2.8 GameClass
- 1.2.9 GameName
- 1.2.10 GoalScore
- 1.2.11 MatchID
- 1.2.12 MaxLives
- 1.2.13 RemainingMinute
- 1.2.14 RemainingTime
- 1.2.15 SecondCount
- 1.2.16 Teams
- 1.2.17 TimeLimit
- 1.2.18 Winner
- 1.3 Default values
- 2 Enums
- 3 Functions
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GameReplicationInfo.
Properties
Property group 'GameReplicationInfo'
AdminEmail
Type: string
Modifiers: globalconfig
Email address of the server admin.
AdminName
Type: string
Modifiers: globalconfig
Name of the server admin.
MOTDLine1
Type: string
Modifiers: globalconfig
Message
MOTDLine2
Type: string
Modifiers: globalconfig
Of
MOTDLine3
Type: string
Modifiers: globalconfig
The
MOTDLine4
Type: string
Modifiers: globalconfig
Day
PRIArray
Type: array<PlayerReplicationInfo>
ServerName
Type: string
Modifiers: globalconfig
Name of the server, i.e.: Bob's Server.
Default value: "Another Unreal Server"
ServerRegion
Type: int
Modifiers: globalconfig
Region of the game server.
ShortName
Type: string
Modifiers: globalconfig
Abbreviated name of server, i.e.: B's Serv (stupid example)
Default value: "Unreal Server"
Internal variables
bMatchHasBegun
Type: bool
bStopCountDown
Type: bool
Default value: True
bTeamGame
Type: bool
Assigned by GameInfo.
bTeamSymbolsUpdated
Type: bool
CarriedObjectState
Type: ECarriedObjectState
Array size: 2
ElapsedTime
Type: int
FlagPos
Type: Object.Vector
replicated 2D position of one object
GameClass
Type: string
Assigned by GameInfo.
GameName
Type: string
Assigned by GameInfo.
GoalScore
Type: int
MatchID
Type: int
MaxLives
Type: int
RemainingMinute
Type: int
RemainingTime
Type: int
SecondCount
Type: float
Teams
Type: TeamInfo
Array size: 2
TimeLimit
Type: int
Winner
Type: Actor
set by gameinfo when game ends
Default values
Property | Value |
---|---|
bNetNotify | True |
Enums
ECarriedObjectState
- COS_Home
- COS_HeldFriendly
- COS_HeldEnemy
- COS_Down
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
Timer
Overrides: Actor.Timer
Other instance functions
AddPRI
GetCarriedObjectState
GetPRIArray
RemovePRI
Reset
Overrides: Actor.Reset