Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:GameReplicationInfo (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, U2, UT2004, UDK, UT3

GameReplicationInfo.

Properties

Property group 'GameReplicationInfo'

AdminEmail

Type: string

Modifiers: globalconfig

Email address of the server admin.

AdminName

Type: string

Modifiers: globalconfig

Name of the server admin.

MOTDLine1

Type: string

Modifiers: globalconfig

Message

MOTDLine2

Type: string

Modifiers: globalconfig

Of

MOTDLine3

Type: string

Modifiers: globalconfig

The

MOTDLine4

Type: string

Modifiers: globalconfig

Day

PRIArray

Type: array<PlayerReplicationInfo>


ServerName

Type: string

Modifiers: globalconfig

Name of the server, i.e.: Bob's Server.

Default value: "Another Unreal Server"

ServerRegion

Type: int

Modifiers: globalconfig

Region of the game server.

ShortName

Type: string

Modifiers: globalconfig

Abbreviated name of server, i.e.: B's Serv (stupid example)

Default value: "Unreal Server"

Internal variables

bMatchHasBegun

Type: bool


bStopCountDown

Type: bool


Default value: True

bTeamGame

Type: bool

Assigned by GameInfo.

bTeamSymbolsUpdated

Type: bool


CarriedObjectState

Type: ECarriedObjectState

Array size: 2


ElapsedTime

Type: int


FlagPos

Type: Object.Vector

replicated 2D position of one object

GameClass

Type: string

Assigned by GameInfo.

GameName

Type: string

Assigned by GameInfo.

GoalScore

Type: int


MatchID

Type: int


MaxLives

Type: int


RemainingMinute

Type: int


RemainingTime

Type: int


SecondCount

Type: float


Teams

Type: TeamInfo

Array size: 2


TimeLimit

Type: int


Winner

Type: Actor

set by gameinfo when game ends

Default values

Property Value
bNetNotify True

Enums

ECarriedObjectState

COS_Home 
COS_HeldFriendly 
COS_HeldEnemy 
COS_Down 

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

AddPRI

simulated function AddPRI (PlayerReplicationInfo PRI)


GetCarriedObjectState

simulated function name GetCarriedObjectState (int Team)


GetPRIArray

simulated function GetPRIArray (out array<PlayerReplicationInfopris)


RemovePRI

simulated function RemovePRI (PlayerReplicationInfo PRI)


Reset

function Reset ()

Overrides: Actor.Reset


SetCarriedObjectState

simulated function SetCarriedObjectState (int Team, name NewState)


TeamSymbolNotify

simulated function TeamSymbolNotify ()