I don't need to test my programs. I have an error-correcting modem.

UE2:GasBagBelch (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Projectile >> GasBagBelch
Package: 
SkaarjPack
This class in other games:
UT2003

rocket.

Properties[edit]

Dir[edit]

Type: Object.Vector


SmokeTrail[edit]

Type: xEmitter


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
bDynamicLight True
bFixedRotationDir True
bHidden True
Damage 45.0
DamageRadius 140.0
DesiredRotation
Member Value
Roll 30000
DrawScale 0.3
DrawType DT_Sprite
ExplosionDecal Class'XEffects.RocketMark'
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 6.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 28
LightRadius 5.0
LightType LT_Steady
MaxSpeed 650.0
MomentumTransfer 50000.0
MyDamageType Class'SkaarjPack.DamTypeBelch'
RotationRate
Member Value
Roll 50000
SoundRadius 100.0
SoundVolume 255
Speed 650.0
Style STY_Translucent
Texture Texture'XEffectMat.link_muz_red'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch