I'm a doctor, not a mechanic

UE2:GibSet (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> GibSet
Package: 
U2
Direct subclasses:
GibSetMetal, GibSetCockRoach, GibSetAraknidHeavy, GibSetAraknidLight, GibSetAraknidMedium, GibSetGeneric, GibSetHumanFlesh, GibSetIzarian, GibSetNone, GibSetSkaarj

GibSet.uc $Author: Mbaldwin $ $Date: 11/12/02 7:12p $ $Revision: 17 $ A collection of gibby bits.

Properties[edit]

BloodTrailLifeSpanMultiplier[edit]

Type: float


Default value: 1.0

BloodTrailType[edit]

Type: ParticleGenerator


BloodTrailVolumeMultiplier[edit]

Type: float


Default value: 1.0

BounceSounds[edit]

Type: array<Sound>


Default value, index 0: Sound'U2A.Effects.GibBounce01'

Default value, index 1: Sound'U2A.Effects.GibBounce02'

Default value, index 2: Sound'U2A.Effects.GibBounce03'

Default value, index 3: Sound'U2A.Effects.GibBounce04'

GibbedEffectLifeSpanMultiplier[edit]

Type: float


Default value: 1.0

GibbedEffectType[edit]

Type: ParticleRadiator


GibbedEffectVolumeMultiplier[edit]

Type: float


Default value: 1.0

GibbedSounds[edit]

Type: array<Sound>


Default value, index 0: Sound'U2A.Effects.Gibbed1'

Default value, index 1: Sound'U2A.Effects.Gibbed2'

Default value, index 2: Sound'U2A.Effects.Gibbed3'

Gibs[edit]

Type: array<GibDesc>


GoreLevel[edit]

Type: int


Default value: 3

Structs[edit]

GibDesc[edit]

string MeshName 
mesh to use
string SkinName 
skin to use
int SkinSlot 
slot
string BounceSoundStr 
special bounce sound, usually none
bool bNoBlood 
whether to spawn blood when bouncing (e.g. false for bones)
float Odds 
odds of using this part
float PctParentMass 
percent mass of gib part (affects how far it's tossed)
bool bNoDamage 
if true, chunk doesn't take damage
float DrawScale 
float CollisionHeight 
gibs collision cylinder dimensions
float CollisionRadius 
Object.Vector PrePivot 
offset to make gib lay flat
int ExtraCount 
number of additional times to spawn that gib

Static functions[edit]

CreateChunk[edit]

static function Gib CreateChunk (U2Pawn U2P, int GibIndex)


CreateChunks[edit]

static function CreateChunks (U2Pawn U2P)