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UE2:GibSet (U2XMP)
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Object >> GibSet |
Contents
- Package:
- U2
- Direct subclasses:
- GibSetMetal, GibSetCockRoach, GibSetAraknidHeavy, GibSetAraknidLight, GibSetAraknidMedium, GibSetGeneric, GibSetHumanFlesh, GibSetIzarian, GibSetNone, GibSetSkaarj
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GibSet.uc $Author: Mbaldwin $ $Date: 11/12/02 7:12p $ $Revision: 17 $ A collection of gibby bits.
Properties
BloodTrailLifeSpanMultiplier
Type: float
Default value: 1.0
BloodTrailType
Type: ParticleGenerator
BloodTrailVolumeMultiplier
Type: float
Default value: 1.0
BounceSounds
Default value, index 0: Sound'U2A.Effects.GibBounce01'
Default value, index 1: Sound'U2A.Effects.GibBounce02'
Default value, index 2: Sound'U2A.Effects.GibBounce03'
Default value, index 3: Sound'U2A.Effects.GibBounce04'
GibbedEffectLifeSpanMultiplier
Type: float
Default value: 1.0
GibbedEffectType
Type: ParticleRadiator
GibbedEffectVolumeMultiplier
Type: float
Default value: 1.0
GibbedSounds
Default value, index 0: Sound'U2A.Effects.Gibbed1'
Default value, index 1: Sound'U2A.Effects.Gibbed2'
Default value, index 2: Sound'U2A.Effects.Gibbed3'
Gibs
GoreLevel
Type: int
Default value: 3
Structs
GibDesc
- string MeshName
- mesh to use
- string SkinName
- skin to use
- int SkinSlot
- slot
- string BounceSoundStr
- special bounce sound, usually none
- bool bNoBlood
- whether to spawn blood when bouncing (e.g. false for bones)
- float Odds
- odds of using this part
- float PctParentMass
- percent mass of gib part (affects how far it's tossed)
- bool bNoDamage
- if true, chunk doesn't take damage
- float DrawScale
- float CollisionHeight
- gibs collision cylinder dimensions
- float CollisionRadius
- Object.Vector PrePivot
- offset to make gib lay flat
- int ExtraCount
- number of additional times to spawn that gib
Static functions
CreateChunk
CreateChunks
static function CreateChunks (U2Pawn U2P)