Cogito, ergo sum

UE2:Gib (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Gib
Package: 
XEffects
Direct subclasses:
GibOrganicGreenUpperArm, GibBotCalf, GibBotForearm, GibBotHand, GibBotTorso, GibBotUpperArm, GibHead, GibOrganicGreenCalf, GibOrganicGreenForearm, GibOrganicGreenHand, GibOrganicGreenTorso, GibOrganicRedCalf, GibOrganicRedForearm, GibOrganicRedHand, GibOrganicRedTorso, GibOrganicRedUpperArm
This class in other games:
UT2004, U2XMP

null

Properties[edit]

Property group 'Gib'[edit]

DampenFactor[edit]

Type: float


Default value: 0.65

Trail[edit]

Type: xEmitter


TrailClass[edit]

Type: class<xEmitter>


Internal variables[edit]

GibGroupClass[edit]

Type: class<xPawnGibGroup>

=================================================================[edit]

Default value: Class'XEffects.xPawnGibGroup'

HitSounds[edit]

Type: Sound

Array size: 2


Default value, index 0: Sound'PlayerSounds.Final.Giblets1'

Default value, index 1: Sound'PlayerSounds.Final.Giblets2'

Default values[edit]

Property Value
bBounce True
bCollideWorld True
bFixedRotationDir True
bUseCylinderCollision True
LifeSpan 8.0
Mass 30.0
Physics PHYS_Falling
RemoteRole ROLE_None
TransientSoundVolume 0.17

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

RandSpin[edit]

simulated final function RandSpin (float spinRate)