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UE2:Grenade (UT2003)

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UT2003 Object >> Actor >> Projectile >> Grenade
Package: 
XWeapons
This class in other games:
RTNP, U1, UT, UT2004

Grenade.

Properties

Property group 'Grenade'

DampenFactor

Type: float


Default value: 0.5

DampenFactorParallel

Type: float


Default value: 0.8

Internal variables

bCanHitOwner

Type: bool


bHitWater

Type: bool


bTimerSet

Type: bool


ExplodeTimer

Type: float


Default value: 2.0

HitEffectClass

Type: class<xEmitter>


Default value: Class'XEffects.WallSparks'

LastSparkTime

Type: float


Trail

Type: xEmitter


Default values

Property Value
AmbientGlow 100
bBounce True
bFixedRotationDir True
Damage 70.0
DamageRadius 240.0
DesiredRotation
Member Value
Pitch 12000
Roll 2334
Yaw 5666
DrawScale 3.0
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.RocketMark'
ImpactSound Sound'WeaponSounds.P1GrenFloor1'
MomentumTransfer 75000.0
MyDamageType Class'XWeapons.DamTypeAssaultGrenade'
Physics PHYS_Falling
Speed 1500.0
StaticMesh StaticMesh'WeaponStaticMesh.GrenadeMesh'
TossZ 0.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

BlowUp

simulated function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch