I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:HUD (U2XMP)
Contents
- 1 Properties
- 1.1 Property group 'HUD'
- 1.2 Internal variables
- 1.2.1 bBadConnectionAlert
- 1.2.2 bHideCenterMessages
- 1.2.3 bHideHUD
- 1.2.4 BigFont
- 1.2.5 bShowDebugInfo
- 1.2.6 bShowScores
- 1.2.7 ConnectingMessage
- 1.2.8 HUDConfigWindowType
- 1.2.9 LargeFont
- 1.2.10 LoadingMessage
- 1.2.11 MedFont
- 1.2.12 MessageLife
- 1.2.13 nextHUD
- 1.2.14 PausedMessage
- 1.2.15 PlayerOwner
- 1.2.16 PrecachingMessage
- 1.2.17 SavingMessage
- 1.2.18 Scoring
- 1.2.19 SmallFont
- 1.2.20 TextMessages
- 1.3 Default values
- 2 Structs
- 3 Functions
- 3.1 Exec functions
- 3.2 Native functions
- 3.3 Events
- 3.4 Other instance functions
- 3.4.1 AddTextMessage
- 3.4.2 ClearMessage
- 3.4.3 CopyMessage
- 3.4.4 DisplayBadConnectionAlert
- 3.4.5 DisplayMessages
- 3.4.6 DisplayProgressMessage
- 3.4.7 DrawHUD
- 3.4.8 DrawLevelAction
- 3.4.9 DrawRoute
- 3.4.10 LocalizedMessage
- 3.4.11 Message
- 3.4.12 PlayReceivedMessage
- 3.4.13 PlayStartupMessage
- 3.4.14 PrintActionMessage
- 3.4.15 ProcessKeyEvent
- 3.4.16 SpawnScoreBoard
- 3.4.17 UseHugeFont
- 3.4.18 UseLargeFont
- 3.4.19 UseMediumFont
- 3.4.20 UseSmallFont
- Package:
- Engine
- Direct subclass:
- NullHUD
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT3, UDK
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HUD: Superclass of the heads-up display.
Properties
Property group 'HUD'
bMessageBeep
Type: bool
Modifiers: config
Default value: True
Internal variables
bBadConnectionAlert
Type: bool
display warning about bad connection
bHideCenterMessages
Type: bool
don't draw centered messages (screen center being used)
bHideHUD
Type: bool
Should the hud display itself.
BigFont
Type: Font
Big system font.
Default value: Font'Engine.SmallFont'
bShowDebugInfo
Type: bool
if true, show properties of current ViewTarget
bShowScores
Type: bool
ConnectingMessage
Type: string
Modifiers: localized
Default value: "CONNECTING"
HUDConfigWindowType
Type: string
LargeFont
Type: Font
Largest system font.
Default value: Font'Engine.SmallFont'
LoadingMessage
Type: string
Modifiers: localized
Default value: "LOADING"
MedFont
Type: Font
Medium system font.
Default value: Font'Engine.SmallFont'
MessageLife
Type: float
Array size: 4
nextHUD
Type: HUD
list of huds which render to the canvas
PausedMessage
Type: string
Modifiers: localized
Default value: "PAUSED"
PlayerOwner
Type: PlayerController
always the actual owner
PrecachingMessage
Type: string
Modifiers: localized
SavingMessage
Type: string
Modifiers: localized
Default value: "SAVING"
Scoring
Type: ScoreBoard
SmallFont
Type: Font
Small system font.
Default value: Font'Engine.SmallFont'
TextMessages
Type: string
Array size: 4
Default values
Property | Value |
---|---|
bHidden | True |
RemoteRole | ROLE_None |
Structs
HUDLocalizedMessage
- class<LocalMessage> Message
- int Switch
- PlayerReplicationInfo RelatedPRI
- Object OptionalObject
- float EndOfLife
- float LifeTime
- bool bDrawing
- int numLines
- string StringMessage
- Object.Color DrawColor
- Font StringFont
- float XL
- float YL
- float YPos
Functions
Exec functions
ShowDebug
ShowScores
Native functions
Draw3DLine
Events
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay