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UE2:HUD_Assault internal variables (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUD_Assault (internal variables)

;Other member categories for this class::HUD Assault instance functions

Internal variables

ASGRI

Type: ASGameReplicationInfo


ASPRI

Type: ASPlayerReplicationInfo


ASRadarPosX

Type: float

Modifiers: config


Default value: 0.9

ASRadarPosY

Type: float

Modifiers: config

Radar position

Default value: 0.2

ASRadarScale

Type: float


Default value: 0.2

AttackerProgressUpdateTime

Type: float


bDrawAllObjectives

Type: bool

Modifiers: config

Draw ALL objectives on screen (2D arrows)

bDrawRadar

Type: bool

Modifiers: config

Show Radar

Default value: True

bDrawRadarCardinalPoints

Type: bool

Modifiers: config


Default value: True

BehindObjectiveArrows

Type: array<TexRotator>


BehindObjectiveCount

Type: byte


bForceObjectiveBoard

Type: bool


bForceSpawnNotification

Type: bool


bObjectiveReminder

Type: bool

Modifiers: config

objective reminder at spawn

Default value: True

bOnHUDObjectiveNotification

Type: bool

Modifiers: config

Show objectives on screen

Default value: True

bShow3DArrow

Type: bool

Modifiers: config

3d arrow pointing at current objective.

Default value: True

bShowInfoPods

Type: bool

Modifiers: config

show InfoPods

Default value: True

bShowObjectiveBoard

Type: bool


bShowWillowWhisp

Type: bool

Modifiers: config


Default value: True

Cardinal_East

Type: string

Modifiers: localized


Default value: "E"

Cardinal_North

Type: string

Modifiers: localized


Default value: "N"

Cardinal_South

Type: string

Modifiers: localized


Default value: "S"

Cardinal_West

Type: string

Modifiers: localized


Default value: "W"

CurrentObjective

Type: GameObjective


fBlink

Type: float


fPulse

Type: float


Global_Delta

Type: float


HealthBarBackMat

Type: Material


Default value: Material'InterfaceContent.BorderBoxD'

HealthBarHeight

Type: float


Default value: 8.0

HealthBarMat

Type: Material


Default value: Material'ONSInterface-TX.HealthBar'

HealthBarWidth

Type: float


Default value: 80.0

InfoPods

Type: array<InfoPod>

List of infopods

IntroTitleFade

Type: float


IP_Bracket_Close

Type: string

Modifiers: localized


Default value: "]"

IP_Bracket_Open

Type: string

Modifiers: localized


Default value: "["

LastRadarUpdate

Type: float


MetersString

Type: string

Modifiers: localized


Default value: "m"

MTrigger

Type: array<Trigger_ASMessageTrigger>

list of message triggers

NextSpawnNotification

Type: float


NextTrackedVehicleSearch

Type: float


NoGameReplicationInfoString

Type: string

Modifiers: localized


Default value: "Receiving Server State..."

NoTargetString

Type: string

Modifiers: localized


Default value: "No Target"

OBJ

Type: array<GameObjective>

List of objectives in the level

OBJ_FadedOutTime

Type: float


Default value: 6.0

OBJ_ReAppearTime

Type: float


Default value: 7.0

ObjectiveProgress

Type: byte


Default value: 255

ObjectiveProgressPulseTime

Type: float

Modifiers: config

Current objective Color pulse when announced

Default value: 7.0

ObjectiveScale

Type: float

Modifiers: config

Size scale of visible objective reticles

Default value: 1.0

OBJPointingArrow

Type: ObjectivePointingArrow


OldObjectiveProgress

Type: byte


Default value: 255

OldRemainingRoundTime

Type: int


PracticeRoundString

Type: string

Modifiers: localized


Default value: "Practice Round"

PrevTeam

Type: byte


RadarVehicleCache

Type: array<Vehicle>


TargetString

Type: string

Modifiers: localized


Default value: "Target:"

TrackedVehicle

Type: Vehicle