My program doesn't have bugs. It just develops random features.
UE2:HackEffect (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Legend
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'HackEffect'
TeamPulseEffects
Type: array<BendiBeamGenerator>
Default value, index 0: BendiBeamGenerator'Hack_FX.BendiBeamGenerator1'
Default value, index 1: BendiBeamGenerator'Hack_FX.BendiBeamGenerator2'
Internal variables
ClientEnabled
Type: bool
ClientHacker
Type: Pawn
ClientHackObject
Type: Actor
ClientTeamIndex
Type: int
Default value: 255
EndAttachProxy
Type: HackEffectProxy
PulseEffect
Type: BendiBeamGenerator
ServerEnabled
Type: bool
ServerHacker
Type: Pawn
ServerHackObject
Type: Actor
ServerTeamIndex
Type: int
SpinEffect
Type: ParticleGenerator
Default values
Property | Value |
---|---|
bNetNotify | True |
DrawType | DT_None |
RemoteRole | ROLE_SimulatedProxy |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Other instance functions
CreateEffects
simulated function CreateEffects ()
DestroyEffects
simulated function DestroyEffects ()
GetTeam
simulated function int GetTeam ()
Overrides: Actor.GetTeam
HandleTeamChange
Initialize
simulated function Initialize ()
SetEnabled
simulated function SetEnabled (bool NewEnabled)
SetHacker
simulated function SetHacker (Pawn NewHacker)
SetHackObject
simulated function SetHackObject (Actor NewHackObject)
SetTeam
simulated function SetTeam (int NewTeam)
Overrides: Actor.SetTeam