My program doesn't have bugs. It just develops random features.

UE2:HackEffect (U2)

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U2 Object >> Actor >> HackEffect
Package: 
Legend

null

Properties

Property group 'HackEffect'

TeamPulseEffects

Type: array<BendiBeamGenerator>


Default value, index 0: BendiBeamGenerator'Hack_FX.BendiBeamGenerator1'

Default value, index 1: BendiBeamGenerator'Hack_FX.BendiBeamGenerator2'

Internal variables

ClientEnabled

Type: bool


ClientHacker

Type: Pawn


ClientHackObject

Type: Actor


ClientTeamIndex

Type: int


Default value: 255

EndAttachProxy

Type: HackEffectProxy


PulseEffect

Type: BendiBeamGenerator


ServerEnabled

Type: bool


ServerHacker

Type: Pawn


ServerHackObject

Type: Actor


ServerTeamIndex

Type: int


SpinEffect

Type: ParticleGenerator


Default values

Property Value
bNetNotify True
DrawType DT_None
RemoteRole ROLE_SimulatedProxy

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions

CreateEffects

simulated function CreateEffects ()


DestroyEffects

simulated function DestroyEffects ()


GetTeam

simulated function int GetTeam ()

Overrides: Actor.GetTeam


HandleTeamChange

simulated function HandleTeamChange (int OldTeamIndex, int NewTeamIndex)


Initialize

simulated function Initialize ()


SetEnabled

simulated function SetEnabled (bool NewEnabled)


SetHacker

simulated function SetHacker (Pawn NewHacker)


SetHackObject

simulated function SetHackObject (Actor NewHackObject)


SetTeam

simulated function SetTeam (int NewTeam)

Overrides: Actor.SetTeam