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UE2:HitSmoke (UT2003)

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UT2003 Object >> Actor >> xEmitter >> HitSmoke
Package: 
XEffects
This class in other games:
UT2004

HitSmoke:

Default values[edit]

Property Value
bHidden True
LifeSpan 10.0
mColorRange[0]
Member Value
A 255
B 50
G 50
R 50
mColorRange[1]
Member Value
A 255
B 100
G 100
R 100
mDirDev
Member Value
X 0.3
Y 0.3
Z 0.3
mGrowthRate 25.0
mLifeRange[0] 1.0
mLifeRange[1] 1.1
mMassRange[0] -0.1
mMassRange[1] -0.2
mMaxParticles 40
mNumTileColumns 4
mNumTileRows 4
mPosDev
Member Value
X 3.3
Y 3.3
Z 3.3
mRegenRange[0] 50.0
mRegenRange[1] 50.0
mSizeRange[0] 15.0
mSizeRange[1] 20.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] Texture'EmitSmoke_t'
Style STY_Subtractive

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


timer[edit]

simulated event timer ()

Overrides: Actor.Timer


States[edit]

Ticking[edit]

Ticking.Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick (global)