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UE2:HitSound (U2XMP)

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U2XMP Object >> Actor >> Info >> GameRules >> HitSound
Package: 
U2

null

Properties[edit]

Hit[edit]

Type: Sound


Default value: Sound'U2.Sounds.Hit'

TeamHit[edit]

Type: Sound


Default value: Sound'U2.Sounds.TeamHit'

Instance functions[edit]

NetDamage[edit]

function int NetDamage (int OriginalDamage, int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: GameRules.NetDamage