Gah - a solution with more questions. – EntropicLqd
UE2:HudBase (UT2003)
Contents
- 1 Properties
- 1.1 Property group 'HudBase'
- 1.1.1 CroppingAmount
- 1.1.2 CroppingMaterial
- 1.1.3 DoCropping
- 1.1.4 InstrDelta
- 1.1.5 InstrRate
- 1.1.6 InstructionFontFont
- 1.1.7 InstructionFontName
- 1.1.8 InstructionKeyText
- 1.1.9 InstructionText
- 1.1.10 InstructTextBorderX
- 1.1.11 InstructTextBorderY
- 1.1.12 LocalMessages
- 1.1.13 PassStyle
- 1.1.14 TeamIndex
- 1.1.15 VoteMenuClass
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'HudBase'
- 2 Enums
- 3 Structs
- 4 Functions
- 4.1 Native functions
- 4.2 Other instance functions
- 4.2.1 ClearMessage
- 4.2.2 CreateKeyMenus
- 4.2.3 DisplayLocalMessages
- 4.2.4 Draw2DLocationDot
- 4.2.5 DrawHud
- 4.2.6 DrawHudPassA
- 4.2.7 DrawHudPassB
- 4.2.8 DrawHudPassC
- 4.2.9 DrawHudPassD
- 4.2.10 DrawInstructionGfx
- 4.2.11 DrawInstructionKeyText
- 4.2.12 DrawInstructionText
- 4.2.13 DrawMessage
- 4.2.14 DrawTargeting
- 4.2.15 DrawWeaponName
- 4.2.16 GetLocalStatsScreen
- 4.2.17 GetScreenCoords
- 4.2.18 LayoutMessage
- 4.2.19 LoadInstructionFont
- 4.2.20 LocalizedMessage
- 4.2.21 Message
- 4.2.22 PrecacheFonts
- 4.2.23 SetCropping
- 4.2.24 SetInstructionKeyText
- 4.2.25 SetInstructionText
- 4.2.26 SetTargeting
- 4.2.27 UpdateHud
- Package:
- XInterface
- Direct subclass:
- HudBDeathMatch
- This class in other games:
- UT2004
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Properties[edit]
Property group 'HudBase'[edit]
CroppingAmount[edit]
Type: float
Default value: 0.25
CroppingMaterial[edit]
Type: Material
DoCropping[edit]
Type: bool
InstrDelta[edit]
Type: float
InstrRate[edit]
Type: float
InstructionFontFont[edit]
Type: Font
InstructionFontName[edit]
Type: string
Modifiers: localized
Default value: "UT2003Fonts.jFontMono800x600"
InstructionKeyText[edit]
Type: string
InstructionText[edit]
Type: string
InstructTextBorderX[edit]
Type: float
Default value: 10.0
InstructTextBorderY[edit]
Type: float
Default value: 10.0
LocalMessages[edit]
Type: HudLocalizedMessage
Array size: 8
Modifiers: transient
PassStyle[edit]
Type: Actor.ERenderStyle
Modifiers: transient
For debugging.
TeamIndex[edit]
Type: int
Modifiers: transient
VoteMenuClass[edit]
Internal variables[edit]
bHideWeaponName[edit]
Type: bool
Modifiers: globalconfig
bShowTargeting[edit]
Type: bool
Modifiers: transient
FontsPrecached[edit]
Type: byte
LastWeaponName[edit]
Type: string
TargetingLocation[edit]
Type: Object.Vector
Modifiers: transient
TargetingSize[edit]
Type: float
Modifiers: transient
TargetMaterial[edit]
Type: Material
Default value: Material'InterfaceContent.Hud.fbBombFocus'
WeaponDrawColor[edit]
Type: Object.Color
WeaponDrawTimer[edit]
Type: float
Default values[edit]
Enums[edit]
EScaleMode[edit]
- SM_None
- SM_Up
- SM_Down
- SM_Left
- SM_Right
Structs[edit]
DigitSet[edit]
- Material DigitTexture
- Object.IntBox TextureCoords[11]
- 0-9, 11th element is negative sign
HudLocalizedMessage[edit]
- class<LocalMessage> Message
- string StringMessage
- int Switch
- PlayerReplicationInfo RelatedPRI
- PlayerReplicationInfo RelatedPRI2
- Object OptionalObject
- float EndOfLife
- float LifeTime
- Font StringFont
- Object.Color DrawColor
- Object.EDrawPivot DrawPivot
- LocalMessage.EStackMode StackMode
- float PosX
- float PosY
- float DX
- float DY
- bool Drawn
NumericWidget[edit]
- Actor.ERenderStyle RenderStyle
- int MinDigitCount
- float TextureScale
- Object.EDrawPivot DrawPivot
- float PosX
- float PosY
- int OffsetX
- int OffsetY
- Object.Color Tints[2]
- int bPadWithZeroes
- int Value
SpriteWidget[edit]
- Material WidgetTexture
- Actor.ERenderStyle RenderStyle
- Object.IntBox TextureCoords
- float TextureScale
- Object.EDrawPivot DrawPivot
- float PosX
- float PosY
- int OffsetX
- int OffsetY
- EScaleMode ScaleMode
- float Scale
- Object.Color Tints[2]
Functions[edit]
Native functions[edit]
DrawNumericWidget[edit]
DrawSpriteWidget[edit]
Other instance functions[edit]
ClearMessage[edit]
CreateKeyMenus[edit]
Overrides: Hud.CreateKeyMenus
DisplayLocalMessages[edit]
Draw2DLocationDot[edit]
DrawHud[edit]
Overrides: Hud.DrawHud
DrawHudPassA[edit]
DrawHudPassB[edit]
DrawHudPassC[edit]
DrawHudPassD[edit]
DrawInstructionGfx[edit]
Overrides: Hud.DrawInstructionGfx
DrawInstructionKeyText[edit]
DrawInstructionText[edit]
DrawMessage[edit]
DrawTargeting[edit]
Overrides: Hud.DrawTargeting
DrawWeaponName[edit]
GetLocalStatsScreen[edit]
Overrides: Hud.GetLocalStatsScreen
GetScreenCoords[edit]
LayoutMessage[edit]
LoadInstructionFont[edit]
LocalizedMessage[edit]
Overrides: Hud.LocalizedMessage
Message[edit]
Overrides: Hud.Message
PrecacheFonts[edit]
SetCropping[edit]
Overrides: Hud.SetCropping
SetInstructionKeyText[edit]
Overrides: Hud.SetInstructionKeyText
SetInstructionText[edit]
Overrides: Hud.SetInstructionText
SetTargeting[edit]
Overrides: Hud.SetTargeting