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UE2:HudCDeathMatch (UT2004)
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'HudCDeathMatch'
- 2.2 Internal variables
- 2.2.1 BarBorderScaledPosition
- 2.2.2 BarWeaponStates
- 2.2.3 bDrawTimer
- 2.2.4 bShowMissingWeaponInfo
- 2.2.5 CountDownName
- 2.2.6 CurEnergy
- 2.2.7 CurHealth
- 2.2.8 CurRank
- 2.2.9 CurScore
- 2.2.10 CurShield
- 2.2.11 CurVehicleHealth
- 2.2.12 CustomHUDHighlightColor
- 2.2.13 FadeTime
- 2.2.14 LastDamagedHealth
- 2.2.15 LastDamagedVehicleHealth
- 2.2.16 LastEnergy
- 2.2.17 LastHealth
- 2.2.18 LastShield
- 2.2.19 LastVehicleHealth
- 2.2.20 LongCountName
- 2.2.21 MaxEnergy
- 2.2.22 MaxShield
- 2.2.23 MySceneManagers
- 2.2.24 NamedPlayer
- 2.2.25 NameTime
- 2.2.26 OldPawn
- 2.2.27 OldRemainingTime
- 2.2.28 Portrait
- 2.2.29 PortraitTime
- 2.2.30 PortraitX
- 2.2.31 ScoreDiff
- 2.2.32 TeamLinked
- 2.2.33 VehicleDrawTimer
- 2.2.34 VehicleName
- 2.2.35 ZoomToggleTime
- 2.3 Default values
- 3 Structs
- 4 Functions
- Package:
- XInterface
- Direct subclasses:
- HudMutant, HudCTeamDeathMatch, HudLMS
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Constants[edit]
WEAPON_BAR_SIZE[edit]
Value: 9
Properties[edit]
Property group 'HudCDeathMatch'[edit]
See HudCDeathMatch property group HudCDeathMatch.
Internal variables[edit]
BarBorderScaledPosition[edit]
Type: float
Array size: 9 (WEAPON_BAR_SIZE
)
Default value, index 0: 0.32
Default value, index 1: 0.36
Default value, index 2: 0.4
Default value, index 3: 0.44
Default value, index 4: 0.48
Default value, index 5: 0.521
Default value, index 6: 0.561
Default value, index 7: 0.601
Default value, index 8: 0.641
BarWeaponStates[edit]
Type: WeaponState
Array size: 9 (WEAPON_BAR_SIZE
)
bDrawTimer[edit]
Type: bool
Default value: True
bShowMissingWeaponInfo[edit]
Type: bool
Modifiers: globalconfig
Default value: True
CountDownName[edit]
Type: name
Array size: 10
Default value, index 0: 'One'
Default value, index 1: 'Two'
Default value, index 2: 'Three'
Default value, index 3: 'Four'
Default value, index 4: 'Five'
Default value, index 5: 'Six'
Default value, index 6: 'Seven'
Default value, index 7: 'Eight'
Default value, index 8: 'Nine'
Default value, index 9: 'Ten'
CurEnergy[edit]
Type: int
CurHealth[edit]
Type: int
CurRank[edit]
Type: int
Modifiers: transient
CurScore[edit]
Type: int
Modifiers: transient
CurShield[edit]
Type: int
CurVehicleHealth[edit]
Type: int
CustomHUDHighlightColor[edit]
Type: Object.Color
Modifiers: globalconfig
FadeTime[edit]
Type: float
Default value: 0.3
LastDamagedHealth[edit]
Type: float
LastDamagedVehicleHealth[edit]
Type: float
LastEnergy[edit]
Type: int
LastHealth[edit]
Type: int
LastShield[edit]
Type: int
LastVehicleHealth[edit]
Type: int
LongCountName[edit]
Type: name
Array size: 10
Default value, index 0: '5_minute_warning'
Default value, index 1: '3_minutes_remain'
Default value, index 2: '2_minutes_remain'
Default value, index 3: '1_minute_remains'
Default value, index 4: '30_seconds_remain'
Default value, index 5: '20_seconds'
MaxEnergy[edit]
Type: int
MaxShield[edit]
Type: int
MySceneManagers[edit]
Type: array<SceneManager>
NamedPlayer[edit]
Type: PlayerReplicationInfo
NameTime[edit]
Type: float
OldPawn[edit]
Type: Pawn
OldRemainingTime[edit]
Type: int
Portrait[edit]
Type: Material
PortraitTime[edit]
Type: float
PortraitX[edit]
Type: float
ScoreDiff[edit]
Type: int
Modifiers: transient
TeamLinked[edit]
Type: bool
VehicleDrawTimer[edit]
Type: float
VehicleName[edit]
Type: string
ZoomToggleTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
ConsoleMessagePosX | 0.0050 |
ConsoleMessagePosY | 0.87 |
Structs[edit]
WeaponState[edit]
- float PickupTimer
- set this to > 0 to begin animating
- bool HasWeapon
- did I have this weapon last frame?
Functions[edit]
Static functions[edit]
GetTeamColor[edit]
Overrides: HudBase.GetTeamColor
Exec functions[edit]
GrowHUD[edit]
Overrides: Hud.GrowHUD
ShrinkHUD[edit]
Overrides: Hud.ShrinkHUD
Events[edit]
PostBeginPlay[edit]
Overrides: HudBase.PostBeginPlay
Tick[edit]
Overrides: HudBase.Tick